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Brand

Brand

MidBotSupportJungleAPrangedteamfightpick
Data294 pro games·Jun 2022 – May 2026·patches 12.10–26.10·CBLOL, First Stand, LCK, LCO Split, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →

Comp identity — Mid / Bot / Support / Jungle

Attack 3Catch 5Protect 1Siege 6Split 0

Leans Siege — its strongest of the five comp axes.

Plays like — nearest pentagon

Mel
Mel96%
Veigar
Veigar94%
Viktor
Viktor94%
Lux
Lux92%
Hwei
Hwei91%
Zoe
Zoe91%

Ranked by how close their five-axis heatmap looks — role-agnostic.

Where it thrives (5-comp fit)

  • Siegenatural · 60%
  • Catchworkable · 50%
  • Attackworkable · 30%
  • Brand chokes a siege with waveclear and zone control — nothing crosses the line for free. Enough Catch and Attack sits in the kit to punish a caught enemy before the fight starts. Passive Blaze stacks 'Ablaze' (max 3) on enemies hit by abilities; at 3 stacks they explode after a delay, dealing AoE damage and spreading Ablaze to nearby enemies, letting a single target trigger a chain teamfight burst.

Kit quirks

  • Passive Blaze stacks 'Ablaze' (max 3) on enemies hit by abilities; at 3 stacks they explode after a delay, dealing AoE damage and spreading Ablaze to nearby enemies, letting a single target trigger a chain teamfight burst
  • Q Sear only stuns if the target already has Ablaze stacks, tying his hard-CC directly to prior poke rather than being available on demand
  • W and E both deal increased/expanded damage against Ablaze'd targets (25% increased damage on W, doubled spread range on E), rewarding proper stack sequencing
How Brand actually performs in ranked solo queue · 296 weighted games

Solo queue strength

  • Bot49% WR · 110.6 games
  • Support50% WR · 72.2 games
  • Mid47% WR · 58.0 games
  • Jungle49% WR · 32.3 games
  • Top49% WR · 23.0 games

Strongest duos

Best matchups

Hardest matchups

No losing matchups recorded.

Duo playbook

  • Vel'Koz
    + Vel'Koz (Bot/Support)

    Both champions' AoE Ws hard-push waves and punish the enemy under tower, and both ultimates combine for one of the nastiest level-6 all-ins in the game (roles are swappable); the tradeoff is that neither has a gap closer, so the duo is vulnerable to hard engage.

    via Skill Capped