Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Splitnatural · 80%
Attackforced · 20%
Protectforced · 10%
Nasus grinds down the sidelane through raw durability and drags the map apart. Enough Attack sits in the kit to fight front-to-back when the enemy forces it. Soul Eater passive gives flat 12-24% lifesteal scaling by level, his only sustain tool but a strong one.
Kit quirks
Soul Eater passive gives flat 12-24% lifesteal scaling by level, his only sustain tool but a strong one
Q (Siphoning Strike) stacks permanently on any kill (3 on minion/monster, 12 on champion/large monster), so his damage scales indefinitely the longer the game runs
R transformation halves Q cooldown and adds a damaging aura on top of the bonus HP/resistances, turning him into a genuine teamfight bruiser rather than just a split-push stat-check
How Nasus actually performs in ranked solo queue · 375 weighted games