Harrier
Innate: Quinn's Blinding Assault against the primary target, Vault, and Skystrike mark enemies hit with Harrier for 4 seconds, during which they are revealed. Valor will periodically mark a nearby visible enemy if no Harrier targets exist for 1 second.
Quinn's basic attacks on-hit against Harrier targets are empowered to consume the mark to deal 15 – 132.35 (based on level) (+ 40% bonus AD) bonus physical damage.
Harrier deals 75 bonus physical damage against monsters.
While Behind Enemy Lines is active, Harrier is disabled and all Harrier marks are removed.
Notes (7)
- If a mark applied by an ability is overwritten, consumed, or timed out, Harrier goes on a 1-second cooldown if it's not already on cooldown.
- Harrier's targeting priority:
- Last unit hit (if it was a small minion it appears to select a different target).
- Lowest-health enemy champion.
- Lowest-health enemy minion.
- Harrier is consumed even if it is parried, the attack is negated in any case.
- Harrier will not mark enemy minions while Quinn is not visible, but will mark enemy champions.
Map-specific differences (6)
- Quinns may only trigger the bonus damage from their own Vulnerable debuffs.
- Note that all active debuffs are visible to all Quinns and are not easily distinguished unless its appearance is modified by a skin.
- Enemies can have multiple Vulnerable debuffs active on them at a time.
- Base damage changed to 11.5 – 109.25 (based on level).
- AD ratio changed to 118.4% – 157.5% (based on level) AD.
- Cooldown changed to 5 / 4.2075 / 3.415 / 2.6225 / 1.83 seconds (Based on critical strike chance).
