Pit Grit
Innate - Heart of the Half-Beast: Sett regenerates「 an additional 0.075 / 0.25 / 0.5 / 1 / 1.025 / 1.05 (based on level) health every 0.5 seconds per 5% of his missing health. 」「 up-to an additional 1.5 / 5 / 10 / 20 / 20.5 / 21 (based on level) health per 0.5 seconds, with the maximum approached as he nears 100% missing health. 」
Innate - Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.
Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5 – 100 (based on level) (+ 55% bonus AD) bonus physical damage.
Notes (5)
- Alternatively, Pit Grit grants Sett 0.75 / 2.5 / 5 / 10 / 10.25 / 10.5 (based on level) bonus health regeneration for every 5% missing health, up to 15 / 50 / 100 / 200 / 205 / 210 (based on level) at the theoretical maximum of 100% missing health.
- The bonus regeneration is gained smoothly with the missing health fraction of Sett's health bar; that means there are no discrete changes in the regeneration at each 5% missing health threshold. The 5% figure is merely in the tooltip as a guideline for the player's quantitative understanding of the effect.
- The Right Punch does not grant bonus attack speed, rather its windup is sped up and fixed at 「 12.5% of a Left Punch's windup time. 」「 800% of a Left Punch's windup speed. 」
- The windup is still affected by cripples and attack speed buffs that were not already active for the previous Left Punch's.
- The bonus physical damage from the Right Punch benefits from life steal.
Map-specific differences (1)
- Health regeneration is halved.
