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Yone
MidTopADmeleedivesplitpushlane-bullyassassinpick
Data929 pro games·Feb 2022 – Jul 2026·patches 12.3–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Mid / Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 60%
- Catchworkable · 50%
- Splitworkable · 40%
- Yone chains the fight with lockdown once contact is made. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Passive (Way of the Hunter) doubles his crit chance and converts excess crit past 100% into bonus AD; alternates between a physical-damage Steel Sword auto and a mixed-damage (50% physical/50% magic) Azakana Sword auto.
Kit quirks
- Passive (Way of the Hunter) doubles his crit chance and converts excess crit past 100% into bonus AD; alternates between a physical-damage Steel Sword auto and a mixed-damage (50% physical/50% magic) Azakana Sword auto
- W (Spirit Cleave) grants a self-shield that doubles if it hits a champion and grows another 50% per additional champion hit, so teamfight positioning directly scales his survivability
- E (Soul Unbound) sends a ghosted Spirit Form copy forward while his body stays behind; recasting to return grants brief displacement immunity and detonates stored damage as true damage — confirmed no heal exists anywhere in his kit despite the shield/cc utility
- Q (Mortal Steel)'s on-hit effects and lifesteal only trigger on the first (closest) target hit — cleave through a minion to reach a champion behind it and that champion gets no on-hit payoff.
How Yone actually performs in ranked solo queue · 1374 weighted games
Solo queue strength
- Mid49% WR · 732.5 games
- Top50% WR · 614.0 games
- Bot54% WR · 23.3 games
- Jungle48% WR · 4.4 games
- Support50% WR · 0.1 games