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Diana
MidJungleADmeleedivesplitpushlane-bullyassassinpick
Data110 pro games·Jan 2022 – Apr 2026·patches 12.1–26.08·CBLOL, LCK, LCO Split, LCS, LEC, LJL, LLA, LPL, MSI, PCS, VCS· incl. international·Browse source →
Comp identity — Mid / Jungle
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 60%
- Catchnatural · 60%
- Splitforced · 20%
- Diana pours teamfight damage on once the engage lands. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Passive triples attack speed for 5s after casting a spell, encouraging attack-ability weaving.
Kit quirks
- Passive triples attack speed for 5s after casting a spell, encouraging attack-ability weaving
- E (Lunar Rush) resets to 0.25s cooldown when hitting a Moonlight-marked target, enabling repeated gap-close/reset combos
- W shield reapplies itself when all three orbiting spheres detonate on a target
- R (Moonfall)'s damage lands as a zone centered on her a full second after the pull begins, not an instant tether to whoever got yanked in — positioning after the pull, not just the initial pull itself, decides who's still standing in it.
How Diana actually performs in ranked solo queue · 532 weighted games
Solo queue strength
- Jungle48% WR · 297.5 games
- Mid51% WR · 210.3 games
- Top51% WR · 18.5 games
- Bot49% WR · 4.7 games
- Support48% WR · 1.3 games