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Diana

Diana

MidJungleADmeleedivesplitpushlane-bullyassassinpick
Data110 pro games·Jan 2022 – Apr 2026·patches 12.1–26.08·CBLOL, LCK, LCO Split, LCS, LEC, LJL, LLA, LPL, MSI, PCS, VCS· incl. international·Browse source →

Comp identity — Mid / Jungle

Attack 6Catch 6Protect 0Siege 1Split 2

Leans Attack — its strongest of the five comp axes.

Plays like — nearest pentagon

Pantheon
Pantheon96%
Briar
Briar94%
Vex
Vex94%
Lee Sin
Lee Sin92%
Locke
Locke92%
Warwick
Warwick92%

Ranked by how close their five-axis heatmap looks — role-agnostic.

Where it thrives (5-comp fit)

  • Attacknatural · 60%
  • Catchnatural · 60%
  • Splitforced · 20%
  • Diana pours teamfight damage on once the engage lands. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Passive triples attack speed for 5s after casting a spell, encouraging attack-ability weaving.

Kit quirks

  • Passive triples attack speed for 5s after casting a spell, encouraging attack-ability weaving
  • E (Lunar Rush) resets to 0.25s cooldown when hitting a Moonlight-marked target, enabling repeated gap-close/reset combos
  • W shield reapplies itself when all three orbiting spheres detonate on a target
  • R (Moonfall)'s damage lands as a zone centered on her a full second after the pull begins, not an instant tether to whoever got yanked in — positioning after the pull, not just the initial pull itself, decides who's still standing in it.
How Diana actually performs in ranked solo queue · 532 weighted games

Solo queue strength

  • Jungle48% WR · 297.5 games
  • Mid51% WR · 210.3 games
  • Top51% WR · 18.5 games
  • Bot49% WR · 4.7 games
  • Support48% WR · 1.3 games

Strongest duos

Best matchups

Hardest matchups