Hextech Capacitor
Innate: Whenever Jayce switches between either Hammer Stance or Cannon Stance, he gains ghosting and 30 bonus movement speed for 0.75 seconds.
Notes (1)
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Leans Siege — its strongest of the five comp axes.
Ranked by how close their five-axis heatmap looks — role-agnostic.
Win rate when Jayce's team secured at least one of each drake, next to the all-champion rate in that same state. Teams that take dragons are usually already ahead, so every champ wins more with them — the honest read is the gap, i.e. whether Jayce beats the average team that also has the drake. Single-drake samples are thin; treat small counts as suggestive.
Base stats and every ability with its per-rank values and ratios. Search all champions →
| Stat | Base | Per level | Level 18 |
|---|---|---|---|
| Health | 590 | +109 | 2443 |
| Health regen (per 5s) | 6 | +0.6 | 16.2 |
| Mana | 375 | +45 | 1140 |
| Mana regen (per 5s) | 6 | +0.8 | 19.6 |
| Armor | 22 | +5 | 107 |
| Magic resist | 30 | +1.3 | 52.1 |
| Attack damage | 59 | +4.25 | 131.25 |
| Attack speed | 0.658 | +3% | 0.994 |
| Attack speed ratio | 0.658 | ||
| Attack range | 125 | ||
| Movement speed | 335 |
Level 18 uses League's growth curve (base + 17 × per-level); attack speed grows as bonus % scaled by the attack speed ratio.
ARAM: damage dealt ×1.05
URF: damage dealt ×0.92 · damage taken ×1.05
Innate: Whenever Jayce switches between either Hammer Stance or Cannon Stance, he gains ghosting and 30 bonus movement speed for 0.75 seconds.
Innate: Whenever Jayce switches between either Hammer Stance or Cannon Stance, he gains ghosting and 30 bonus movement speed for 0.75 seconds.
Active: Jayce leaps to the target enemy's location over 0.5 seconds. Upon arrival, he smashes his hammer to the ground to deal physical damage to all enemies within an area and slow them for 2 seconds.
To the Skies! deals 10 bonus physical damage to monsters.
Lightning Field can be cast during the dash.
Active: Jayce fires an electric bolt in the target direction that detonates upon hitting an enemy or reaching maximum range, dealing physical damage to nearby enemies and granting sight of the area for 1.25 seconds.
If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 40% as well as its speed, range and explosion radius.
Shock Blast deals 10 bonus physical damage to monsters.
Passive: Jayce's basic attacks restore mana on-hit.
Active: Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.
Active: Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain 360% bonus attack speed. Hyper Charge's total damage is affected by critical strike modifiers.
Hyper Charge resets Jayce's basic attack timer.
Active: Jayce roots the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against monsters, and knock them back 600 units.
Jayce is unable to cast To the Skies! or Shock Blast for 0.4 seconds after Thundering Blow's cast time.
Active: Jayce deploys an energy gate centered at the target location, lasting for 4 seconds and granting sight of its surroundings. Jayce and allied champions can move through the gate to gain bonus movement speed that decays over 3 seconds, with the duration refreshing continuously while within the gate.
Active: Jayce transforms into Cannon Stance, receiving access to its abilities, becoming ranged with 500 attack range, and empowering his next basic attack to reduce the target's armor and magic resistance by 20% / 25% / 30% / 35% (based on level) for 5 seconds.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
Active: Jayce transforms into Hammer Stance, receiving access to its abilities, becoming melee with 125 attack range, gaining 5 / 12 / 19 / 26 (based on level) (+ 7.5% bonus AD) bonus armor and bonus magic resistance, and empowering his next basic attack to deal 25 / 60 / 95 / 130 (based on level) (+ 30% bonus AD) bonus magic damage.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.
Stats and abilities from the League of Legends Wiki (CC BY-SA 3.0), built for patch 26.22.