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Ziggs
BotMidAPrangedteamfightpokepick
Data397 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Bot / Mid
Leans Siege — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Siegenatural · 100%
- Catchworkable · 30%
- Splitforced · 20%
- Ziggs forces enemies off towers and objectives with long-range poke. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. W (Satchel Charge) knocks back and can execute low-health structures — strongest siege/objective tool in kit.
Kit quirks
- W (Satchel Charge) knocks back and can execute low-health structures — strongest siege/objective tool in kit
- R (Mega Inferno Bomb) is global-range artillery with a large full-damage epicenter and reduced falloff damage outside it
- Passive (Short Fuse) periodically empowers an auto-attack with bonus magic damage that scales up with level and is amplified vs structures
- W (Satchel Charge)'s knockback is tagged Airborne, letting it interrupt an enemy's in-progress dash — like cutting off Jax's Leap Strike mid-flight — on top of its structure-execute role.
How Ziggs actually performs in ranked solo queue · 481 weighted games
Solo queue strength
- Bot51% WR · 447.5 games
- Mid46% WR · 30.9 games
- Top50% WR · 1.3 games
- Support50% WR · 1.2 games
- Jungle50% WR · 0.2 games