Berserker Rage
Innate: Olaf gains 0% – 100% (based on missing health) of 50% – 107.84% (based on level) bonus attack speed and 8% – 27.67% (based on level) life steal.
Notes (1)
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Leans Split — its strongest of the five comp axes.
Ranked by how close their five-axis heatmap looks — role-agnostic.
No losing matchups recorded.
Win rate when Olaf's team secured at least one of each drake, next to the all-champion rate in that same state. Teams that take dragons are usually already ahead, so every champ wins more with them — the honest read is the gap, i.e. whether Olaf beats the average team that also has the drake. Single-drake samples are thin; treat small counts as suggestive.
Base stats and every ability with its per-rank values and ratios. Search all champions →
| Stat | Base | Per level | Level 18 |
|---|---|---|---|
| Health | 645 | +119 | 2668 |
| Health regen (per 5s) | 6.5 | +0.6 | 16.7 |
| Mana | 316 | +50 | 1166 |
| Mana regen (per 5s) | 7.5 | +0.6 | 17.7 |
| Armor | 35 | +4.2 | 106.4 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 68 | +4.7 | 147.9 |
| Attack speed | 0.72 | +2.7% | 1.039 |
| Attack speed ratio | 0.694 | ||
| Attack range | 125 | ||
| Movement speed | 350 |
Level 18 uses League's growth curve (base + 17 × per-level); attack speed grows as bonus % scaled by the attack speed ratio.
ARAM: damage dealt ×1.05
Innate: Olaf gains 0% – 100% (based on missing health) of 50% – 107.84% (based on level) bonus attack speed and 8% – 27.67% (based on level) life steal.
Active: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them for 1 – 3 (based on distance traveled) seconds. Enemy champions hit are also inflicted with 20% armor reduction for 4 seconds.
Undertow deals bonus physical damage against monsters.
The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's current cooldown to 2.5 – 0 (based on seconds elapsed since axe landed).
Nearby monsters are granted ghosting for 5 seconds upon Undertow's cast.
Active: Olaf gains bonus attack speed for 5 seconds.
He also grants himself a shield for 2.5 seconds for an amount that is capped at 70% missing health.
Tough It Out resets Olaf's basic attack timer.
Active: Olaf strikes thunder onto the target enemy, dealing true damage.
If Reckless Swing kills the target, Olaf heals himself equal to the health cost.
Basic attacks reduce Reckless Swing's cooldown by 1 second, increased to 2 against monsters.
Passive: Olaf gains bonus armor and bonus magic resistance.
Active: Olaf becomes enraged for 3 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus attack damage and 10% increased size. For the first second of Ragnarok, he also gains bonus movement speed while facing visible enemy champions within 2000 units.
Ragnarok's duration is increased by and up to 2.5 seconds for each basic attack on-hit or cast of Reckless Swing against an enemy champion.
Stats and abilities from the League of Legends Wiki (CC BY-SA 3.0), built for patch 26.22.