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Udyr
TopJungleADmeleefrontlineteamfightengagedivesplitpushlane-bully
Data382 pro games·Jan 2022 – Jun 2026·patches 12.1–26.10·CBLOL, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Top / Jungle
Leans Split — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Splitnatural · 70%
- Attackworkable · 50%
- Catchworkable · 40%
- Udyr grinds down the sidelane through raw durability and drags the map apart. Enough Attack and Catch sits in the kit to fight front-to-back when the enemy forces it. No traditional ultimate — instead 4 stances each empower his next attacks, with a 5-second recast window to 'Awaken' each stance for a stronger effect.
Kit quirks
- No traditional ultimate — instead 4 stances each empower his next attacks, with a 5-second recast window to 'Awaken' each stance for a stronger effect
- E's Awakened version grants 1.5s of CC-immunity on top of its dash-stun, letting him engage or escape through crowd control
- W's Awakened cast stacks shields and doubles healing plus adds continuous regen, making it a strong sustain-through-a-fight tool
- Q (Wilding Claw) empowers his next two attacks with 3-8% of the target's max health in bonus physical damage, boosted further by 3.5% per 100 bonus AD — built-in tank-shredding independent of his stance choice.
How Udyr actually performs in ranked solo queue · 297 weighted games
Solo queue strength
- Jungle51% WR · 214.3 games
- Top49% WR · 74.2 games
- Mid49% WR · 4.5 games
- Support50% WR · 2.6 games
- Bot50% WR · 1.1 games