Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Splitnatural · 70%
Attackworkable · 50%
Catchworkable · 40%
Udyr grinds down the sidelane through raw durability and drags the map apart. Enough Attack and Catch sits in the kit to fight front-to-back when the enemy forces it. No traditional ultimate — instead 4 stances each empower his next attacks, with a 5-second recast window to 'Awaken' each stance for a stronger effect.
Kit quirks
No traditional ultimate — instead 4 stances each empower his next attacks, with a 5-second recast window to 'Awaken' each stance for a stronger effect
E's Awakened version grants 1.5s of CC-immunity on top of its dash-stun, letting him engage or escape through crowd control
W's Awakened cast stacks shields and doubles healing plus adds continuous regen, making it a strong sustain-through-a-fight tool
Q (Wilding Claw) empowers his next two attacks with 3-8% of the target's max health in bonus physical damage, boosted further by 3.5% per 100 bonus AD — built-in tank-shredding independent of his stance choice.
How Udyr actually performs in ranked solo queue · 75 weighted games