Hemorrhage
Innate: Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 5 times.
Hemorrhage: For each stack, the target is dealt「 13 – 30 (based on level) (+ 30% bonus AD) total physical damage over the duration, 」「 3.25 – 7.5 (based on level) (+ 7.5% bonus AD) physical damage every 1.25 seconds over the duration, 」up to a maximum of「 65 – 150 (based on level) (+ 150% bonus AD) total physical damage over the duration. 」「 16.25 – 37.5 (based on level) (+ 37.5% bonus AD) physical damage with each tick. 」Hemorrhage deals 250% damage against monsters.
When Darius kills a champion with Noxian Guillotine, or applies 5 stacks on an enemy champion, he becomes empowered with Noxian Might for 5 seconds.
Noxian Might: Darius gains 30 – 230 (based on level) bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.
Notes (7)
- If Hemorrhage's total post-mitigation damage is higher than the target's current health, a small area of sight is granted around the target for the duration of Hemorrhage and for another 2 seconds after it ends.
- Hemorrhage does not apply to structures nor wards.
- Darius' attacks and abilities have to deal damage to apply Hemorrhage.
- Hemorrhage cannot be applied to/refreshed against invulnerable targets.
- Hemorrhage can be applied to and refreshed against shielded targets.
- Hemorrhage can also be applied on-hit, but will specifically not do so if the target is invulnerable.
- Spell shield prevents Hemorrhage's application from abilities only.
Map-specific differences (2)
- Blade Waltz is special cased to apply Hemorrhage stacks.
- This is only true for Arena's version of the augment.
