Cultivation of War
Innate: Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times. After the duration, the stacks expire by 1 / 2 / 3 / 4 / 5 (based on seconds elapsed) every 0.5 seconds.
Determination: For each stack, Zaahen gains bonus attack damage equal to 1.5% – 2.95% (based on level) AD. At maximum stacks, Zaahen becomes filled with Determination, causing him to double the bonus to 36% – 70.87% (based on level) AD. Periodically, if Zaahen would take lethal damage while at maximum stacks of Determination, he refreshes its duration and enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act. Additionally, he restores「 30% / 45% / 60% / 75% (based on level) of his maximum health 」「 0.94% / 1.41% / 1.88% / 2.34% (based on level) of his maximum health every 0.125 seconds 」over the duration. Afterwards, he revives himself and refreshes the duration of Determination.
Notes (21)
- The bonus attack damage granted by Determination stacks will update dynamically with Zaahen's total attack damage.
- Determination stacks are generated per damage instance per champion damaged with Zaahen's attacks and abilities.
- The Darkin Glaive's initial cast empowered attack can generate a stack for each strike.
- Both passes of Dreaded Return can generate a stack.
- Both Aureate Rush's swing and Grim Deliverance's shockwave generate a stack for every champion hit.
- Ivern's Triggerseed generates a stack for every champion hit when cast on Zaahen.(bug)
- During the resurrection's health restoration, Zaahen's current health is set to a percentage of his maximum health equal to the cumulative amount of health restored on that restoration tick, for every single tick.
- In other words, his current health will always be overridden by the percentage of health he is supposed to have restored on every restoration tick, to prevent him from healing or restoring health by other sources.
- Upon the resurrection being triggered, all summoner spells that are not already on cooldown are placed on a 5-second cooldown.
- The untargetability from the resurrection does not destroy in-flight projectiles.
- Cultivation of War's resurrection takes priority over Guardian Angel's Rebirth, but grants priority to Zilean's Chronoshift.
- The resurrection does not activate if Zaahen is killed by the Nexus Obelisk.
- Invulnerability will prevent stacks from being generated, as no damage is dealt.
- Spell shield will not prevent stacks from being generated, even if no damage is dealt.(bug)
- Cultivation of War stacks additively with Infernal Might and Overlord's Bloodmail's Retribution and multiplicatively with mid lane quest's bonus AD multiplier.
- Determination stacks are displayed in a secondary resource bar under Zaahen's health bar.
- The bar is white at <4 stacks, yellow at ≥4 stacks and orange at ≥9 stacks.
- At maximum stacks, if the revive is available, the bar will be red and will remain red after Zaahen revives until he loses stacks again.(unexpected)
- There's a short delay between the stacks falling off and the removal of the revive. If Zaahen triggers it during this time, it will fail to go on cooldown.(bug)
- The following table refers for interactions while Zaahen is locked out during the resurrection:
- Death
Map-specific differences (5)
- Bonus attack damage per stack changed to 1.5% – 3.72% (based on level).
- Total bonus attack damage changed to 36% – 89.22% (based on level).
- Attack damage per stack changed to 1% – 2% (based on level) AD.
- Health restoration changed to 30% / 35% / 40% / 45% (based on level).
- Cooldown resets every round.
