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Garen
TopMidADmeleefrontlineteamfightdivesplitpushlane-bully
Data20 pro games·Oct 2022 – May 2026·patches 12.18–26.08·CBLOL, First Stand, LCK, LCS, LEC, LJL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Top / Mid
Leans Split — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Splitnatural · 70%
- Catchworkable · 50%
- Attackworkable · 40%
- Garen grinds down the sidelane through raw durability and drags the map apart. Enough Catch and Attack sits in the kit to punish a caught enemy before the fight starts. Passive regenerates a scaling % of max HP every 5s, but pauses for 8s after taking champion/turret/monster damage.
Kit quirks
- Passive regenerates a scaling % of max HP every 5s, but pauses for 8s after taking champion/turret/monster damage
- W (Courage) passively stacks bonus armor/MR per kill (up to 150 stacks) on top of its active shield + damage reduction
- R is a true-damage execute scaling with the target's missing HP, letting Garen finish off kills other damage types can't
How Garen actually performs in ranked solo queue · 386 weighted games
Solo queue strength
- Top51% WR · 340.3 games
- Mid53% WR · 41.9 games
- Bot49% WR · 2.7 games
- Jungle49% WR · 0.9 games
- Support49% WR · 0.6 games