Stage Presence
Innate - Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, the next basic ability cast consumes them all to cast an additional time at no cost after a 0.033 seconds delay. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.
While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 – 27.47 (based on level) (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
Notes (19)
- Echo's current stacks are represented by a counter under Seraphine's health bar, visible to all players. The last stack is highlighted to indicate that an Echo cast is ready.
- Since all of Seraphine's basic abilities have a cast time, the total delay to cast an Echoed ability is 0.264 seconds + 0.033 seconds = 0.297 seconds total.
- Seraphine's basic abilities alternate their icons between 3 different ones each, depending on the current amount of stacks she has.
- Seraphine's basic abilities gain a 9999 second timer to highlight them with a yellow border.
- The timer is purely visual and serves no gameplay purpose.
- The additional cast must complete for Echo stacks to be consumed; if the cast time does not finish, does not begin at all, or if the ability fails to cast, Seraphine will keep her stacks.
- The additional cast does not affect the cooldown of the mimicked ability.
- The additional cast counts as a separate cast instance for the purpose of e.g. Electrocute or Conqueror.
- Notes orbit at a radius of 100 from the center of their holder and they fire from this location.
- The empowered attack can critically strike.
- The empowered attack will not trigger and Notes will not be consumed against wards or jungle plants.
- Notes are fired one after another with a short delay.
- Seraphine can grant Notes to more than 4 allied champions.
- Harmony does not grant Notes to clones.
- Harmony grants Notes even if the ally is untargetable.
- The Notes will fire from allies regardless of how far they are away from Seraphine.
- Seraphine gains a faint blue attack range indicator when there are Notes present.
- Seraphine, while alive, will play music if there is at least one ally champion nearby.
- This is audible to Seraphine and all allied champions that are in range of Harmony, indicative of if they can receive a Note or not.
