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Ashe
BotADrangedscalingteamfightlane-bully
Data1,159 pro games·Mar 2022 – Jul 2026·patches 12.5–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Bot
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 60%
- Catchworkable · 50%
- Siegeworkable · 40%
- Ashe chains the fight with lockdown once contact is made. Enough Catch and Siege sits in the kit to punish a caught enemy before the fight starts. Frost Shot passive applies a slow on every auto-attack and ability hit, with crits converting bonus damage into an empowered slow instead.
Kit quirks
- Frost Shot passive applies a slow on every auto-attack and ability hit, with crits converting bonus damage into an empowered slow instead
- Ranger's Focus (Q) is a stack-and-release mechanic firing multiple arrows in one attack once fully charged
- Enchanted Crystal Arrow (R) is a global-range stun that scales stun duration (1-3.5s) with travel distance, making it a premier long-range engage/pick tool
- Q (Ranger's Focus) fires 5 arrows per flurry (6 on the very first cast, for 20% bonus total damage), each individually chipped down by flat damage-reduction effects like Amumu's Tantrum or Fizz's Nimble Fighter — Warden's Mail is the one exception, reducing the whole flurry only once.
- Frost Shot adds no bonus damage on crit, but her attacks still roll a real critical strike off her itemized crit chance, so Randuin's Omen's active reduces those crits just like it would on anyone else.
How Ashe actually performs in ranked solo queue · 671 weighted games
Solo queue strength
- Bot49% WR · 655.1 games
- Support48% WR · 13.8 games
- Mid51% WR · 1.6 games
- Top49% WR · 0.6 games
Strongest duos
Best matchups
Hardest matchups
Duo playbook
- + Seraphine (Bot/Support)

Ashe's autos and W apply the slow that lets Seraphine's E upgrade from a snare into a full root, so the duo's poke chains straight into hard CC — R into R is close to a guaranteed kill on a squishy target, and the long W/Q range gives brutal pre-6 poke.
via Skill Capped ↗ - + Zyra (Bot/Support)

Both are pure-range, zero-mobility poke champions, so neither needs a dive tool to zone a lane — Zyra's E (Grasping Roots, up to a 2s root) or a landed Ashe slow removes the escape window that would otherwise let a target simply walk out of Zyra's telegraphed R before the 2-second thicket snaps into its knockup, turning an avoidable ultimate into a guaranteed one.
— DraftDojo analysis