Traveler's Call
Innate - Ancient Chimes: Bard's presence causes sacred Chimes to periodically appear at random locations on the battlefield, lingering for up to 10 minutes. Collecting a Chime restores 12% maximum mana and grants Bard 20 + (1 per minute after 5 minutes) experience, as well as 24% bonus movement speed out of combat for 20 seconds, which stacks up to 10 times. Each Chime collected beyond the first instead grants an additional 14% bonus movement speed, up to a total of 150% bonus movement speed. Bard empowers his Meeps each time he collects 5 Chimes.
Innate - Meeps: Bard's presence attracts Meeps every few seconds, which are small spirits that come to his side. While he has Meeps, his basic attacks are empowered to each consume a Meep on-attack to deal 30 (+ 6 per 5 Chimes collected) (+ 40% AP) bonus magic damage. At 5 Chimes, Meeps slow damaged enemies by 25% – 75% (based on number of Chimes) for 1 second. At 15 Chimes, Meeps deal the damage to enemies within 150 units of the primary target as well as those in a cone behind them. At 35 Chimes, the cone's radius increases.
Bard can have up to 1 – 9 (based on number of Chimes) Meeps at a time.
Notes (15)
- Chime spawns are weighted towards the areas of the map that Bard is currently present in and spawn in pairs, with the only exception being the second and third spawns on Summoner's Rift, which spawn only one.
- Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
- The first Chime pair spawns at:
- 0:15 in all Summoner's Rift modes.
- 0:50 in all Howling Abyss modes.
- The damage from Meeps:
- Applies as spell damage on the primary target.
- Applies as area damage on secondary target(s).
- Meeps grant additional stacks of Electrocute and Conqueror.
- Only Bard can see a Chime that is in the fog of war. All other players must have sight of a chime for it to be visible to them.
- Only Bard can see a minimap icon for an uncollected Chime, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
- Bard cannot see Chimes while nearsighted.
- Only Meep cone attacks are absorbed by spell shields. Those that deal damage together with the basic attack don't.
- If a Meep empowered auto attack is dodged, blocked or when Bard is blinded, the basic attack itself will deal no damage, but the Meep damage will still be applied.
- The empowered attack will not trigger against structures and wards.
Map-specific differences (7)
- Chime spawn rate changed to every 30 seconds (initial spawn unchanged).
- Increased chime spawn rate. First chime spawns at 30 seconds, and spawns 2 new ones every 20 seconds.
- Meeps thresholds changed to one each 2 Chimes.
- Meep respawn time set to 6 seconds.
- Increased Chime spawn rate during combat.
- Chimes per upgrade changed to 4.
- AP ratio changed to 50% AP.
