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Kindred
JungleADrangedscalingteamfightlane-bully
Data159 pro games·Mar 2022 – Jul 2026·patches 12.4–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LJL, LLA, LPL, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Jungle
Leans Protect — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Protectnatural · 60%
- Catchworkable · 40%
- Attackforced · 20%
- Kindred is the scaling carry a Protect shell exists to keep alive. Enough Catch and Attack sits in the kit to punish a caught enemy before the fight starts. R (Lamb's Respite) creates a zone where allies who drop to a 10% max-HP threshold become briefly invulnerable and heal when the effect ends — a delayed teamfight-saving cooldown, not a direct heal/shield.
Kit quirks
- R (Lamb's Respite) creates a zone where allies who drop to a 10% max-HP threshold become briefly invulnerable and heal when the effect ends — a delayed teamfight-saving cooldown, not a direct heal/shield
- Hunter's Vigor (via Wolf's Frenzy passive) builds stacks from movement/attacks that trigger a heal on Lamb's next basic attack at full stacks
- Mounting Dread stacks marks on a target up to 3 times; the third stack triggers a Wolf pounce that scales damage with crit chance and the target's missing health
How Kindred actually performs in ranked solo queue · 454 weighted games
Solo queue strength
- Jungle50% WR · 446.6 games
- Bot50% WR · 2.7 games
- Mid49% WR · 2.3 games
- Top50% WR · 1.6 games
- Support51% WR · 1.2 games