Lightslinger
Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, which deals 50% / 55% / 60% (based on level) AD physical damage, increased to 100% AD against minions. He will shoot the same target, else another target within 50 units beyond his basic attack range automatically.
The second shot applies life steal and on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.
Innate - Vigilance: Whenever Lucian is healed or shielded by an ally, or an enemy champion within 1000 units is immobilized, his next two shots within 6 seconds are empowered to deal 5 (+ 15% AD) bonus magic damage on-hit. He can store up to 4 empowered shots at a time.
Notes (8)
- Lightslinger is triggered and consumed by the first attack, even if no target can be found upon firing the second attack.
- The second attack, if the initial target was killed, will prioritize enemy champions regardless of having sight of them or not and enemy minions with low health.
- Lucian can perform actions freely while firing Lightslinger's second attack.
- The second attack has special movement animations depending on the direction Lucian is moving while firing.
- The second attack counts as a separate hit for effects such as Electrocute, Muramana's Shock, and Eclipse's Ever Rising Moon.
- The second attack separately rolls a critical strike.
- The second attack does not trigger Sundered Sky's Lightshield Strike.(unexpected)
- The empowered shots will apply against structures.
