Damnation
Innate: Thresh's armor does not increase through growth (per level).
Innate: Enemy champions, large minions and large monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 Souls while lesser minions and monsters have a 33.3% chance to drop a Soul.
Thresh automatically collects Souls near him or a placed Dark Passage.
Soul: For each stack, Thresh gains 1 ability power and 1 bonus armor.
Notes (4)
- Souls grant a small area of sight.
- Souls are visible to allies and only become visible to enemies if their team has sight of Thresh.
- The probability for souls dropping from small minions and monsters on Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of souls dropped (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
- Nunu & Willump drop a soul each.
Map-specific differences (4)
- Stacks per soul changed to 2.
- Stacks per soul changed to 2.
- Stacks per soul changed to 3.
- New Effect: Gains 11.25 Soul stacks per round.
