Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Attacknatural · 100%
Catchforced · 20%
Protectforced · 10%
Malphite brings the frontline and engage that start the 5v5. Enough Catch sits in the kit to punish a caught enemy before the fight starts. Passive Granite Shield auto-refreshes a 10%-max-HP shield after a few seconds without taking damage, and his size scales with armor (up to 35% bigger).
Kit quirks
Passive Granite Shield auto-refreshes a 10%-max-HP shield after a few seconds without taking damage, and his size scales with armor (up to 35% bigger)
W (Thunderclap) passively grants bonus armor that TRIPLES while Granite Shield is up, then empowers an attack into an AoE cone proc scaling off AP and armor
R (Unstoppable Force) is a long-range dash with displacement immunity that knocks up everything in an AoE cone — pure teamfight-starting engage, no ally-targeted defensive utility
W (Thunderclap)'s cooldown starts the instant it's cast, not when the empowered hit is used — pre-casting it early and letting the 6-second buff expire unused still gets the cooldown running sooner than waiting to cast it on demand.
How Malphite actually performs in ranked solo queue · 144 weighted games