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Malphite
TopAPmeleefrontlineteamfightengage
Data119 pro games·Jan 2022 – Jun 2026·patches 12.1–26.11·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 100%
- Catchforced · 20%
- Protectforced · 10%
- Malphite brings the frontline and engage that start the 5v5. Enough Catch sits in the kit to punish a caught enemy before the fight starts. Passive Granite Shield auto-refreshes a 10%-max-HP shield after a few seconds without taking damage, and his size scales with armor (up to 35% bigger).
Kit quirks
- Passive Granite Shield auto-refreshes a 10%-max-HP shield after a few seconds without taking damage, and his size scales with armor (up to 35% bigger)
- W (Thunderclap) passively grants bonus armor that TRIPLES while Granite Shield is up, then empowers an attack into an AoE cone proc scaling off AP and armor
- R (Unstoppable Force) is a long-range dash with displacement immunity that knocks up everything in an AoE cone — pure teamfight-starting engage, no ally-targeted defensive utility
- W (Thunderclap)'s cooldown starts the instant it's cast, not when the empowered hit is used — pre-casting it early and letting the 6-second buff expire unused still gets the cooldown running sooner than waiting to cast it on demand.
How Malphite actually performs in ranked solo queue · 579 weighted games
Solo queue strength
- Top48% WR · 496.1 games
- Mid46% WR · 38.3 games
- Jungle48% WR · 34.0 games
- Support50% WR · 5.8 games
- Bot53% WR · 4.5 games