◈ DraftDojo
← All champions
Gnar

Gnar

TopADmeleefrontlineteamfightengagedivesplitpushlane-bully
Data1,716 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →

Comp identity — Top

Attack 8Catch 3Protect 1Siege 2Split 2

Leans Attack — its strongest of the five comp axes.

Plays like — nearest pentagon

Kennen
Kennen94%
Fiddlesticks
Fiddlesticks91%
Maokai
Maokai91%
Jarvan IV
Jarvan IV90%
Nunu & Willump
Nunu & Willump90%
K'Sante
K'Sante89%

Ranked by how close their five-axis heatmap looks — role-agnostic.

Where it thrives (5-comp fit)

  • Attacknatural · 80%
  • Catchworkable · 30%
  • Siegeforced · 20%
  • Gnar brings the frontline and engage that start the 5v5. Enough Catch and Siege sits in the kit to punish a caught enemy before the fight starts. Rage-gauge passive forces a temporary transformation into tankier, higher-range-losing Mega Gnar for 15s, then locks rage generation for 15s after reverting.

Kit quirks

  • Rage-gauge passive forces a temporary transformation into tankier, higher-range-losing Mega Gnar for 15s, then locks rage generation for 15s after reverting
  • Mini form has genuine ranged auto-attacks (400-500 range) while Mega form is melee (175 range) with a max-health-scaling shockwave (Crunch)
  • R (GNAR!) knockback deals bonus damage if the target collides with terrain, rewarding zone-shove engages
How Gnar actually performs in ranked solo queue · 462 weighted games

Solo queue strength

  • Top46% WR · 454.5 games
  • Mid51% WR · 4.7 games
  • Jungle49% WR · 2.4 games
  • Bot49% WR · 0.8 games

Strongest duos

Best matchups

Hardest matchups