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Gnar
TopADmeleefrontlineteamfightengagedivesplitpushlane-bully
Data1,716 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 80%
- Catchworkable · 30%
- Siegeforced · 20%
- Gnar brings the frontline and engage that start the 5v5. Enough Catch and Siege sits in the kit to punish a caught enemy before the fight starts. Rage-gauge passive forces a temporary transformation into tankier, higher-range-losing Mega Gnar for 15s, then locks rage generation for 15s after reverting.
Kit quirks
- Rage-gauge passive forces a temporary transformation into tankier, higher-range-losing Mega Gnar for 15s, then locks rage generation for 15s after reverting
- Mini form has genuine ranged auto-attacks (400-500 range) while Mega form is melee (175 range) with a max-health-scaling shockwave (Crunch)
- R (GNAR!) knockback deals bonus damage if the target collides with terrain, rewarding zone-shove engages
How Gnar actually performs in ranked solo queue · 462 weighted games
Solo queue strength
- Top46% WR · 454.5 games
- Mid51% WR · 4.7 games
- Jungle49% WR · 2.4 games
- Bot49% WR · 0.8 games