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Jarvan IV
JungleADmeleefrontlineteamfightdivesplitpushlane-bully
Comp identity — Jungle
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 80%
- Catchworkable · 50%
- Splitforced · 20%
- Jarvan IV brings the frontline and engage that start the 5v5. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Passive Martial Cadence deals bonus true-percent-health physical damage (8% current HP, 20-400 range vs non-champions) on basic attacks, giving him strong burst against tanky targets.
Kit quirks
- Passive Martial Cadence deals bonus true-percent-health physical damage (8% current HP, 20-400 range vs non-champions) on basic attacks, giving him strong burst against tanky targets
- Q (Dragon Strike) that connects with his own planted flag (E) triggers a dash-and-knockup, meaning his engage combo is a two-part flag-then-lance sequence rather than a single-button dash
- R (Cataclysm) creates impassable arena terrain around the target for 3.5 seconds with self-displacement-immunity during the leap, and can be recast early to collapse the terrain
How Jarvan IV actually performs in ranked solo queue · 831 weighted games
Solo queue strength
- Jungle50% WR · 792.1 games
- Support49% WR · 31.4 games
- Top49% WR · 5.4 games
- Mid49% WR · 1.7 games
- Bot49% WR · 0.7 games