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Jarvan IV

Jarvan IV

JungleADmeleefrontlineteamfightdivesplitpushlane-bully

Comp identity — Jungle

Attack 8Catch 5Protect 1Siege 1Split 2

Leans Attack — its strongest of the five comp axes.

Plays like — nearest pentagon

Gragas
Gragas94%
Lissandra
Lissandra94%
Skarner
Skarner94%
Fiddlesticks
Fiddlesticks92%
Maokai
Maokai92%
Rammus
Rammus92%

Ranked by how close their five-axis heatmap looks — role-agnostic.

Where it thrives (5-comp fit)

  • Attacknatural · 80%
  • Catchworkable · 50%
  • Splitforced · 20%
  • Jarvan IV brings the frontline and engage that start the 5v5. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. Passive Martial Cadence deals bonus true-percent-health physical damage (8% current HP, 20-400 range vs non-champions) on basic attacks, giving him strong burst against tanky targets.

Kit quirks

  • Passive Martial Cadence deals bonus true-percent-health physical damage (8% current HP, 20-400 range vs non-champions) on basic attacks, giving him strong burst against tanky targets
  • Q (Dragon Strike) that connects with his own planted flag (E) triggers a dash-and-knockup, meaning his engage combo is a two-part flag-then-lance sequence rather than a single-button dash
  • R (Cataclysm) creates impassable arena terrain around the target for 3.5 seconds with self-displacement-immunity during the leap, and can be recast early to collapse the terrain
How Jarvan IV actually performs in ranked solo queue · 831 weighted games

Solo queue strength

  • Jungle50% WR · 792.1 games
  • Support49% WR · 31.4 games
  • Top49% WR · 5.4 games
  • Mid49% WR · 1.7 games
  • Bot49% WR · 0.7 games

Strongest duos

Best matchups

Hardest matchups