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Maokai
JungleSupportTopAPmeleefrontlineteamfightengagepeelscalingpick
Data1,464 pro games·Feb 2022 – Jul 2026·patches 12.2–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Jungle / Support / Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 80%
- Catchworkable · 40%
- Protectforced · 20%
- Maokai brings the frontline and engage that start the 5v5. Enough Catch and Protect sits in the kit to punish a caught enemy before the fight starts. Passive (Sap Magic) heal cooldown is refreshed 4s by casting any ability (1.5s vs large monsters) and is disabled above 95% health, rewarding constant engagement.
Kit quirks
- Passive (Sap Magic) heal cooldown is refreshed 4s by casting any ability (1.5s vs large monsters) and is disabled above 95% health, rewarding constant engagement
- W (Twisted Advance) dash makes him untargetable while closing distance, then roots the target
- R (Nature's Grasp) sends 5 advancing bramble waves rooting for up to 2.25s at max distance and grants movement speed on champion hit
- Q (Bramble Smash) is tagged Airborne, one of the few crowd-control types that can interrupt an enemy's dash mid-flight — including cutting off Jarvan IV's Dragon Strike before he closes the gap.
How Maokai actually performs in ranked solo queue · 270 weighted games
Solo queue strength
- Support50% WR · 188.4 games
- Top47% WR · 52.0 games
- Jungle49% WR · 28.1 games
- Mid50% WR · 1.2 games
- Bot50% WR · 0.4 games