Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Attacknatural · 80%
Catchworkable · 40%
Siegeforced · 10%
Fiddlesticks chains the fight with lockdown once contact is made. Enough Catch sits in the kit to punish a caught enemy before the fight starts. Passive lets him disguise as a harmless scarecrow effigy when standing still out of combat, enabling ambushes and vision-denial at level 6+.
Kit quirks
Passive lets him disguise as a harmless scarecrow effigy when standing still out of combat, enabling ambushes and vision-denial at level 6+
W (Bountiful Harvest) is a channeled tether that damages nearby enemies while self-healing Fiddlesticks for a portion of pre-mitigation damage dealt (no ally healing)
R (Crowstorm) channels 1.5s then blinks to the target location, unleashing a large-radius, high total-damage AoE that can single-handedly end teamfights from a hidden pick
Passive (A Harmless Scarecrow) only re-arms once he's both unseen by the enemy team and out of combat for 2.5 seconds — breaking vision alone while still fighting doesn't reset the fear.
How Fiddlesticks actually performs in ranked solo queue · 115 weighted games