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Fiddlesticks
SupportJungleTopAPrangedteamfightpickpeelscaling
Data10 pro games·Oct 2022 – May 2025·patches 12.18–15.9·LCK, LCO Split, LEC, PCS, Worlds· incl. international·Browse source →
Comp identity — Support / Jungle / Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 80%
- Catchworkable · 40%
- Siegeforced · 10%
- Fiddlesticks chains the fight with lockdown once contact is made. Enough Catch sits in the kit to punish a caught enemy before the fight starts. Passive lets him disguise as a harmless scarecrow effigy when standing still out of combat, enabling ambushes and vision-denial at level 6+.
Kit quirks
- Passive lets him disguise as a harmless scarecrow effigy when standing still out of combat, enabling ambushes and vision-denial at level 6+
- W (Bountiful Harvest) is a channeled tether that damages nearby enemies while self-healing Fiddlesticks for a portion of pre-mitigation damage dealt (no ally healing)
- R (Crowstorm) channels 1.5s then blinks to the target location, unleashing a large-radius, high total-damage AoE that can single-handedly end teamfights from a hidden pick
- Passive (A Harmless Scarecrow) only re-arms once he's both unseen by the enemy team and out of combat for 2.5 seconds — breaking vision alone while still fighting doesn't reset the fear.
How Fiddlesticks actually performs in ranked solo queue · 299 weighted games
Solo queue strength
- Jungle50% WR · 194.2 games
- Support50% WR · 56.0 games
- Top52% WR · 30.0 games
- Mid54% WR · 18.3 games
- Bot50% WR · 0.7 games