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Rell
Supportmixedmeleefrontlineteamfightengagepeelscalingpick
Data1,994 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Support
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 90%
- Protectworkable · 30%
- Catchforced · 20%
- Rell brings the frontline and engage that start the 5v5. Enough Protect and Catch sits in the kit to fall back and peel when the game goes defensive. Passive strips 3% of a target's armor/MR per stack (max 5) on hit while granting Rell matching bonus resistances, so she gets tankier the more she engages.
Kit quirks
- Passive strips 3% of a target's armor/MR per stack (max 5) on hit while granting Rell matching bonus resistances, so she gets tankier the more she engages
- Alternates between a mounted horse form (E, extra movement speed and an empowered dash-stun) and a dismounted humanoid form (W, a shielded dash-engage), each with different tools
- Has three separate hard-CC sources (Q stun, W stun+knockup, E empowered-attack stun+fling) plus an AoE pull/damage ultimate — extremely CC-dense for a single champion
- Q (Shattering Strike) shatters ordinary damage-absorb shields on hit, but a true spell shield (Sivir's E, Banshee's Veil, Morgana's Black Shield) blocks the whole ability outright instead of being destroyed by it.
How Rell actually performs in ranked solo queue · 874 weighted games
Solo queue strength
- Support53% WR · 871.9 games
- Top49% WR · 1.6 games
- Jungle50% WR · 0.2 games