Doom 'n Gloom
Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% – 99% (based on distance from Vex). If Looming Darkness triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.
Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.
Gloom's detonation deals 40 – 162.94 (based on level) (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40% / 45% / 50% / 55% / 60% (based on level) damage and refunds 10% of Doom's cooldown.
Notes (15)
- Gloom will mark Rift Herald and Rift Scuttler when they use their dashes.
- Gloom can mark clones, but not other pets.
- Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
- Gloom's mark duration will refresh to 0.5 seconds when Vex starts an attack windup against a target that has a mark which is about to expire.
- Gloom will mark enemies even if they are untargetable.
- Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(unexpected)
- Doom's cooldown starts as soon as the basic ability is cast.
- Doom's fear will not be removed when Vex dies, unlike any other fear in the game.(bug)
- Non-champions (e.g. Rift Scuttler) are not knocked down by the fear-empowered ability.(unexpected)
- Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
- Nearby enemies that become displaced do not count for being marked by Gloom.
- Vex's basic abilities use a different icon when Doom is ready:
- Mistral Bolt
- Personal Space
- Looming Darkness
Map-specific differences (1)
- Gloom AP ratio changed to 40% AP.
