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Locke
MidJungleTopAPmeleeassassinpickdive
Comp identity — Mid / Jungle / Top
Leans Catch — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Catchnatural · 70%
- Attackworkable · 50%
- Splitworkable · 30%
- Locke deletes the target the moment someone is caught. Enough Attack and Split sits in the kit to fight front-to-back when the enemy forces it. W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield.
Kit quirks
- W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield
- Kit-wide CC is exclusively slows (Q: 25%/60% slow, R: 99% decaying slow) — there is no root/stun/fear/knockup anywhere in the kit
- R (Purgatory) is a totem that fires nails and executes marked enemies below a health threshold at 950 range/400 radius
How Locke actually performs in ranked solo queue · 1287 weighted games
Solo queue strength
- Mid51% WR · 775.6 games
- Jungle46% WR · 287.5 games
- Top46% WR · 161.7 games
- Bot50% WR · 37.7 games
- Support51% WR · 24.8 games