Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Catchnatural · 70%
Attackworkable · 50%
Splitworkable · 30%
Locke deletes the target the moment someone is caught. Enough Attack and Split sits in the kit to fight front-to-back when the enemy forces it. W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield.
Kit quirks
W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield
Kit-wide CC is exclusively slows (Q: 25%/60% slow, R: 99% decaying slow) — there is no root/stun/fear/knockup anywhere in the kit
R (Purgatory) is a totem that fires nails and executes marked enemies below a health threshold at 950 range/400 radius
How Locke actually performs in ranked solo queue · 429 weighted games