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Locke

Locke

MidJungleTopAPmeleeassassinpickdive

Comp identity — Mid / Jungle / Top

Attack 5Catch 7Protect 0Siege 1Split 3

Leans Catch — its strongest of the five comp axes.

Plays like — nearest pentagon

Ekko
Ekko96%
Elise
Elise94%
Lee Sin
Lee Sin94%
Pantheon
Pantheon94%
Warwick
Warwick94%
Briar
Briar92%

Ranked by how close their five-axis heatmap looks — role-agnostic.

Where it thrives (5-comp fit)

  • Catchnatural · 70%
  • Attackworkable · 50%
  • Splitworkable · 30%
  • Locke deletes the target the moment someone is caught. Enough Attack and Split sits in the kit to fight front-to-back when the enemy forces it. W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield.

Kit quirks

  • W (Soul Ignition) banks grey health from damage taken then recast converts it into a real heal — a delayed self-sustain mechanic, not a shield
  • Kit-wide CC is exclusively slows (Q: 25%/60% slow, R: 99% decaying slow) — there is no root/stun/fear/knockup anywhere in the kit
  • R (Purgatory) is a totem that fires nails and executes marked enemies below a health threshold at 950 range/400 radius
How Locke actually performs in ranked solo queue · 1287 weighted games

Solo queue strength

  • Mid51% WR · 775.6 games
  • Jungle46% WR · 287.5 games
  • Top46% WR · 161.7 games
  • Bot50% WR · 37.7 games
  • Support51% WR · 24.8 games

Strongest duos

Best matchups

Hardest matchups