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Hecarim
JungleADmeleefrontlineteamfightengagedivesplitpushlane-bully
Data206 pro games·Jan 2022 – May 2026·patches 12.1–26.09·LCK, LCS, LEC, LLA, LPL, Worlds· incl. international·Browse source →
Comp identity — Jungle
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 70%
- Catchnatural · 60%
- Splitworkable · 40%
- Hecarim brings the frontline and engage that start the 5v5. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. W (Spirit of Dread) grants bonus armor/MR and heals Hecarim off damage dealt for 4 seconds — his main sustain tool.
Kit quirks
- W (Spirit of Dread) grants bonus armor/MR and heals Hecarim off damage dealt for 4 seconds — his main sustain tool
- Passive converts a percentage of bonus movement speed directly into bonus AD, rewarding speed-stacking builds
- R (Onslaught of Shadows) grants displacement immunity during the dash and applies fear+slow scaling with distance traveled
How Hecarim actually performs in ranked solo queue · 501 weighted games
Solo queue strength
- Jungle51% WR · 500.1 games
- Top49% WR · 0.6 games
- Mid50% WR · 0.1 games