Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Attacknatural · 70%
Catchnatural · 60%
Splitworkable · 40%
Hecarim brings the frontline and engage that start the 5v5. Enough Catch and Split sits in the kit to punish a caught enemy before the fight starts. W (Spirit of Dread) grants bonus armor/MR and heals Hecarim off damage dealt for 4 seconds — his main sustain tool.
Kit quirks
W (Spirit of Dread) grants bonus armor/MR and heals Hecarim off damage dealt for 4 seconds — his main sustain tool
Passive converts a percentage of bonus movement speed directly into bonus AD, rewarding speed-stacking builds
R (Onslaught of Shadows) grants displacement immunity during the dash and applies fear+slow scaling with distance traveled
How Hecarim actually performs in ranked solo queue · 250 weighted games