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Ahri
MidAPrangedassassinpickdiveteamfight
Data1,622 pro games·Feb 2022 – Jul 2026·patches 12.3–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Mid
Leans Catch — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Catchnatural · 70%
- Siegeworkable · 30%
- Attackforced · 10%
- Ahri creates the picks that turn games into 4v5s. Enough Siege sits in the kit to lean on range between objectives. Passive Essence Theft banks stacks from minion/monster kills and consumes 9 of them to heal on the next ability hit, also healing directly on champion takedowns within 3 seconds.
Kit quirks
- Passive Essence Theft banks stacks from minion/monster kills and consumes 9 of them to heal on the next ability hit, also healing directly on champion takedowns within 3 seconds
- Q (Orb of Deception) deals magic damage going out and true damage coming back on the same cast, letting her poke through magic resistance stacking on the return trip
- R (Spirit Rush) grants up to three dash charges (extra charges refunded via Essence Theft procs), each dealing AoE magic damage, making it both a chase/execute and disengage tool
How Ahri actually performs in ranked solo queue · 821 weighted games
Solo queue strength
- Mid52% WR · 765.1 games
- Top52% WR · 39.2 games
- Bot50% WR · 8.6 games
- Support49% WR · 7.6 games
- Jungle50% WR · 0.1 games