Bans
patch 26.13The most-contested champions in real pro games — banned to deny them entirely. Ban rate is weighted by source, region, and recency. Win rate is shown for when the champion does slip through and gets picked.
Data10,004 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
These are global bans. For player-specific target bans — denying a player their comfort pick — scout a team →
ChampionBan rateWin% picked
1
Varus
67%51%
2
Orianna
65%50%
3
Nocturne
50%49%
4
Rumble
38%50%
5
Karma
37%49%
6
Akali
33%52%
7
Nautilus
31%47%
8
Bard
31%54%
9
Cassiopeia
31%48%
10
Vi
30%56%
11
Jarvan IV
30%51%
12
Vayne
26%52%
13
Jayce
24%51%
14
Lucian
21%52%
15
Poppy
21%49%
16
Caitlyn
20%51%
17
Annie
19%51%
18
Ezreal
18%52%
19
Naafiri
16%50%
20
Lee Sin
16%53%
21
Ashe
16%53%
22
Gnar
16%54%
23
Ryze
16%50%
24
Xin Zhao
15%49%
25
Pantheon
15%49%
26
Seraphine
14%51%
27
Twisted Fate
12%51%
28
Anivia
12%51%
29
Ambessa
12%48%
30
Trundle
11%51%
Ban rate = fraction of games the champion was banned. A high ban rate with a strong win rate is a power-ban; a high ban rate alone often means a comfort/flex denial.