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Bans

patch 26.13

The most-contested champions in real pro games — banned to deny them entirely. Ban rate is weighted by source, region, and recency. Win rate is shown for when the champion does slip through and gets picked.

Data10,004 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →

These are global bans. For player-specific target bans — denying a player their comfort pick — scout a team →

ChampionBan rateWin% picked
1
Varus
Varus
67%51%
2
Orianna
Orianna
65%50%
3
Nocturne
Nocturne
50%49%
4
Rumble
Rumble
38%50%
5
Karma
Karma
37%49%
6
Akali
Akali
33%52%
7
Nautilus
Nautilus
31%47%
8
Bard
Bard
31%54%
9
Cassiopeia
Cassiopeia
31%48%
10
Vi
Vi
30%56%
11
JarvanIV
Jarvan IV
30%51%
12
Vayne
Vayne
26%52%
13
Jayce
Jayce
24%51%
14
Lucian
Lucian
21%52%
15
Poppy
Poppy
21%49%
16
Caitlyn
Caitlyn
20%51%
17
Annie
Annie
19%51%
18
Ezreal
Ezreal
18%52%
19
Naafiri
Naafiri
16%50%
20
LeeSin
Lee Sin
16%53%
21
Ashe
Ashe
16%53%
22
Gnar
Gnar
16%54%
23
Ryze
Ryze
16%50%
24
XinZhao
Xin Zhao
15%49%
25
Pantheon
Pantheon
15%49%
26
Seraphine
Seraphine
14%51%
27
TwistedFate
Twisted Fate
12%51%
28
Anivia
Anivia
12%51%
29
Ambessa
Ambessa
12%48%
30
Trundle
Trundle
11%51%

Ban rate = fraction of games the champion was banned. A high ban rate with a strong win rate is a power-ban; a high ban rate alone often means a comfort/flex denial.