The most-contested champions in real pro games — banned to deny them entirely. Ban rate is weighted by source, region, and recency. Win rate is shown for when the champion does slip through and gets picked.
These are global bans. For player-specific target bans — denying a player their comfort pick — scout a team →
ChampionBan rateWin% picked
1
Cassiopeia
70%57%
2
Nocturne
55%50%
3
Vi
49%54%
4
Orianna
47%51%
5
Poppy
47%50%
6
Akali
35%50%
7
Vayne
34%49%
8
Lucian
33%47%
9
Ezreal
28%52%
10
Jayce
27%42%
11
Syndra
26%49%
12
Nautilus
25%46%
13
Jarvan IV
25%50%
14
Lee Sin
25%50%
15
Locke
24%50%
16
Bard
24%43%
17
Olaf
24%49%
18
Camille
23%52%
19
Pantheon
15%47%
20
Naafiri
14%47%
21
Rumble
14%54%
22
Caitlyn
14%45%
23
Karma
13%52%
24
Lulu
12%51%
25
Gnar
12%50%
26
Ryze
11%49%
27
K'Sante
11%53%
28
Varus
11%48%
29
Annie
10%51%
30
Shen
10%54%
Ban rate = fraction of games the champion was banned. A high ban rate with a strong win rate is a power-ban; a high ban rate alone often means a comfort/flex denial.