Pro presence and win rate by role, from real game data — weighted by source, region, and recency (so KR / tier-1 / current-patch games dominate). Win rates are empirical-Bayes shrunk so small samples don't spike the list.
Ranked by wins above pre-game Elo expectation (not raw win rate), so a champion that drags weaker teams to wins outranks one that only wins for superteams.
XayahBot+12
CamilleTop+12
CassiopeiaMid+12
RakanSupport+10
QiyanaJungle+9
AsheBot+9
MaokaiJungle+9
LeonaSupport+8
Top
1
Rumble
54%+8
2
Ambessa
47%-8
3
K'Sante
52%+6
4
Olaf
49%-4
5
Gnar
50%+1
6
Jayce
42%-13
7
Renekton
48%-5
8
Yorick
52%+3
9
Camille
55%+12
10
Jax
48%-4
11
Vayne
48%-5
12
Aatrox
52%+9
Jungle
1
Jarvan IV
50%-0
2
Lee Sin
50%+0
3
Vi
54%+5
4
Naafiri
47%-5
5
Pantheon
48%-3
6
Nocturne
50%+3
7
Xin Zhao
47%-4
8
Wukong
49%-2
9
Skarner
52%+4
10
Trundle
52%-1
11
Qiyana
54%+9
12
Maokai
51%+9
Mid
1
Ryze
49%-3
2
Orianna
51%-1
3
Syndra
50%+3
4
Viktor
51%+2
5
Ahri
49%+4
6
Akali
50%-2
7
Cassiopeia
56%+12
8
Galio
48%-6
9
Locke
50%-2
10
Annie
51%+1
11
Anivia
46%-6
12
Sylas
49%-1
Bot
1
Ezreal
52%+4
2
Jhin
47%+0
3
Lucian
47%-1
4
Yunara
51%-0
5
Caitlyn
45%-13
6
Ashe
58%+9
7
Kalista
52%+7
8
Corki
48%-4
9
Sivir
54%+5
10
Varus
47%-8
11
Ziggs
45%-15
12
Xayah
55%+12
Support
1
Bard
43%-10
2
Milio
47%-1
3
Karma
52%+3
4
Nautilus
46%-4
5
Seraphine
55%+5
6
Lulu
51%-0
7
Shen
53%+5
8
Alistar
49%-6
9
Renata Glasc
52%+6
10
Rell
46%-6
11
Rakan
55%+10
12
Camille
48%-4
Bar = relative pro presence (weighted games); % = win rate; the small +/− number = upset value (wins above pre-game Elo expectation, ×100).