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Azir
MidTopADrangedteamfightpokepickscalinglane-bully
Data2,120 pro games·Jan 2022 – Jun 2026·patches 12.1–26.11·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Mid / Top
Leans Siege — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Siegenatural · 70%
- Attackworkable · 50%
- Catchforced · 20%
- Azir forces enemies off towers and objectives with long-range poke. Enough Attack and Catch sits in the kit to fight front-to-back when the enemy forces it. Passive Sun Disc turret rebuilds at destroyed turret ruins, dealing AP-scaling magic damage and decaying when Azir leaves the area.
Kit quirks
- Passive Sun Disc turret rebuilds at destroyed turret ruins, dealing AP-scaling magic damage and decaying when Azir leaves the area
- W stockpiles up to 2 Sand Soldiers that replace basic attacks in lines, letting him zone/wave-clear from range without auto-attacking directly
- E (Shifting Sands) both shields Azir and grants a bonus Arise! charge if it dashes through an enemy champion, chaining mobility with resource generation
How Azir actually performs in ranked solo queue · 159 weighted games
Solo queue strength
- Mid45% WR · 116.8 games
- Top53% WR · 35.1 games
- Bot48% WR · 6.5 games
- Support50% WR · 0.5 games
Strongest duos
Best matchups
No favored matchups recorded.
Hardest matchups
No losing matchups recorded.