Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
Catchnatural · 80%
Attackworkable · 30%
Splitworkable · 30%
Fizz deletes the target the moment someone is caught. Enough Attack and Split sits in the kit to fight front-to-back when the enemy forces it. Passive grants permanent ghosting plus scaling flat damage reduction.
Kit quirks
Passive grants permanent ghosting plus scaling flat damage reduction
E (Playful/Trickster) dashes and makes Fizz untargetable for 0.75s, recastable to jump again or slam for AoE magic damage + slow
R (Chum the Waters) damage scales with the shark's travel distance (Guppy/Chomper/Gigalodon tiers)
How Fizz actually performs in ranked solo queue · 128 weighted games