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Fizz
MidJungleADmeleedivesplitpushlane-bullyassassinpick
Comp identity — Mid / Jungle
Leans Catch — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Catchnatural · 80%
- Attackworkable · 30%
- Splitworkable · 30%
- Fizz deletes the target the moment someone is caught. Enough Attack and Split sits in the kit to fight front-to-back when the enemy forces it. Passive grants permanent ghosting plus scaling flat damage reduction.
Kit quirks
- Passive grants permanent ghosting plus scaling flat damage reduction
- E (Playful/Trickster) dashes and makes Fizz untargetable for 0.75s, recastable to jump again or slam for AoE magic damage + slow
- R (Chum the Waters) damage scales with the shark's travel distance (Guppy/Chomper/Gigalodon tiers)
How Fizz actually performs in ranked solo queue · 410 weighted games
Solo queue strength
- Mid50% WR · 340.8 games
- Jungle46% WR · 45.7 games
- Top52% WR · 15.9 games
- Support49% WR · 6.3 games
- Bot49% WR · 1.1 games