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Rumble
TopADmeleedivesplitpushlane-bullyteamfight
Data1,536 pro games·Jan 2022 – Jul 2026·patches 12.1–26.13·CBLOL, First Stand, LCK, LCO Split, LCP, LCS, LEC, LJL, LLA, LPL, LTA, MSI, PCS, VCS, Worlds· incl. international·Browse source →
Comp identity — Top
Leans Attack — its strongest of the five comp axes.
Plays like — nearest pentagon
Ranked by how close their five-axis heatmap looks — role-agnostic.
Where it thrives (5-comp fit)
- Attacknatural · 70%
- Siegeworkable · 40%
- Catchforced · 10%
- Rumble pours teamfight damage on once the engage lands. Enough Siege sits in the kit to lean on range between objectives. Heat resource system: abilities build Heat toward a 'Danger Zone' (50+) that empowers Q/W/E, but hitting 150 Heat 'Overheats' and locks him out of abilities for 4s.
Kit quirks
- Heat resource system: abilities build Heat toward a 'Danger Zone' (50+) that empowers Q/W/E, but hitting 150 Heat 'Overheats' and locks him out of abilities for 4s
- Q Flamespitter is a frontal cone DoT that scales off AP and target's max HP
- R The Equalizer drops persistent burning fire zones rather than a single-target/point-blast ultimate
How Rumble actually performs in ranked solo queue · 459 weighted games
Solo queue strength
- Top51% WR · 410.4 games
- Mid51% WR · 22.8 games
- Jungle49% WR · 12.6 games
- Support48% WR · 11.3 games
- Bot50% WR · 1.5 games