Living Battery
Innate: Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
Basic Attack: Zeri zaps the target, dealing 10 – 27.35 (based on level) (+ 3% AP) magic damage, applying spell effects as spell damage, triggering on-cast effects and executing the target if they are below 70 – 170.59 (based on level) (+ 20% AP) health. This cannot critically strike and does not apply nor trigger on-hit and on-attack effects.
At full charge, Zeri's next attack is empowered to consume all charge to deal 75 – 170 (based on level) (+ 110% AP) (+ 1% – 12.18% (based on level) of target's maximum health) magic damage. The damage based on the target's health ratio is capped at 300 against monsters.
Notes (8)
- Charged attacks only deal the base damage to structures.
- Uncharged attacks do not execute enemies that are shielded or invulnerable while below the health threshold.
- Spell shield will only block a fully charged attack. Uncharged attacks are not blocked.
- The attack's range is affected by attack range modifiers ( Rapid Firecannon) (tested on patch 26.12).
- Uncharged and charged attacks trigger Tear of the Goddess' Mana Charge and Manaflow Band.
- Attacking a turret does not consume Crystalline Overgrowth.
- The empowered attack will trigger but not be consumed against wards or jungle plants.
- If Last Hit Indicator enabled, it will indicate Living Battery's execute threshold instead of its usual function.
