Innate: Kayn has a secondary experience bar that tracks progress toward his Darkin Slayer and Shadow Assassin forms. He gathers orbs from champion takedowns and each instance of damage (excluding damage over time) dealt against champions. Once he has earned enough orbs, he unlocks a form based on whether he earned more from melee or ranged champions (for Darkin Slayer and Shadow Assassin, respectively), with the other form unlocked later.
While near his team's summoning platform, Kayn can choose a form to enter transformation over 6 seconds, becoming invulnerable, untargetable, and unable to act for the duration. At the end of the transformation he is restored to full health and mana. The transformation will grant a passive bonus and permanently empower some of Kayn's abilities based on the form chosen. He gains a one-time Homeguard once the transformation is complete.
Kayn cannot activate the transformation while he is affected by cast-inhibiting crowd control or a lockout that disables abilities.
Shadow Assassin Bonus: Upon entering combat with enemy champions, Kayn becomes empowered for 3 seconds to deal 20% – 40% (based on level) of post-mitigation physical and magic damage dealt against enemy champions as bonus magic damage. This effect cannot trigger again until Kayn has been out of combat with champions for over 8 seconds, with the timer being reset if he recasts Umbral Trespass.
Darkin Slayer Bonus: Rhaast heals for 25% (+ 0.5% per 100 bonus health) of the post-mitigation physical damage that he deals to enemy champions with his abilities.
Targeting input: PassiveAffects: Self
Notes (14)
- The Shadow Assassin Bonus will not be triggered nor have its out-of-combat timer be refreshed if Kayn deals true damage.
- If the Shadow Assassin Bonus is granted by Kayn dealing damage, the triggering instance of damage will benefit from the bonus.
- Unlike normal damage modifiers, the Shadow Assassin Bonus does not inherit damage tags from the source. (unexpected)
- Entering transformation will not destroy in-flight projectiles.
- Melee orbs grant 2 points per hit and 6 points per takedown.
- Ranged orbs grant 3 points per hit and 7 points per takedown.
- The amount of points received per orb is multiplied by 3 – 10.39 (based on minutes).
- The bar gets filled up completely at 500 points.
- If the two forms are within 8% of each other, the last champion range type hit will determine the winner. If both types are hit at the same time, the transformation will default to Darkin Slayer.
- Each side's bar has a bucket system, starting at 60 points.
- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
- The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
- Damage dealt by damage over time effects and specifically First Strike and Summon Aery will not grant orbs.
- The following table refers for interactions while Kayn is transforming:
Map-specific differences (8)
- Locked form cooldown changed to 1 minute.
- Shadow Assassin combat timer changed to 4 seconds.
- Transformation no longer restores full health and mana.
- New Effect: Gains 30 Orbs per round.
- Darkin base healing changed to 15% of damage dealt.
- Shadow Assassin combat timer changed to 4 seconds.
- Shadow Assassin bonus damage changed to 35% – 55% (based on level).
- Shadow Assassin bonus damage cooldown changed to 4 seconds.
Innate: Kayn has a secondary experience bar that tracks progress toward his Darkin Slayer and Shadow Assassin forms. He gathers orbs from champion takedowns and each instance of damage (excluding damage over time) dealt against champions. Once he has earned enough orbs, he unlocks a form based on whether he earned more from melee or ranged champions (for Darkin Slayer and Shadow Assassin, respectively), with the other form unlocked later.
While near his team's summoning platform, Kayn can choose a form to enter transformation over 6 seconds, becoming invulnerable, untargetable, and unable to act for the duration. At the end of the transformation he is restored to full health and mana. The transformation will grant a passive bonus and permanently empower some of Kayn's abilities based on the form chosen. He gains a one-time Homeguard once the transformation is complete.
Kayn cannot activate the transformation while he is affected by cast-inhibiting crowd control or a lockout that disables abilities.
Shadow Assassin Bonus: Upon entering combat with enemy champions, Kayn becomes empowered for 3 seconds to deal 20% – 40% (based on level) of post-mitigation physical and magic damage dealt against enemy champions as bonus magic damage. This effect cannot trigger again until Kayn has been out of combat with champions for over 8 seconds, with the timer being reset if he recasts Umbral Trespass.
Darkin Slayer Bonus: Rhaast heals for 25% (+ 0.5% per 100 bonus health) of the post-mitigation physical damage that he deals to enemy champions with his abilities.
Targeting input: PassiveAffects: Self
Notes (14)
- The Shadow Assassin Bonus will not be triggered nor have its out-of-combat timer be refreshed if Kayn deals true damage.
- If the Shadow Assassin Bonus is granted by Kayn dealing damage, the triggering instance of damage will benefit from the bonus.
- Unlike normal damage modifiers, the Shadow Assassin Bonus does not inherit damage tags from the source. (unexpected)
- Entering transformation will not destroy in-flight projectiles.
- Melee orbs grant 2 points per hit and 6 points per takedown.
- Ranged orbs grant 3 points per hit and 7 points per takedown.
- The amount of points received per orb is multiplied by 3 – 10.39 (based on minutes).
- The bar gets filled up completely at 500 points.
- If the two forms are within 8% of each other, the last champion range type hit will determine the winner. If both types are hit at the same time, the transformation will default to Darkin Slayer.
- Each side's bar has a bucket system, starting at 60 points.
- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
- The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
- Damage dealt by damage over time effects and specifically First Strike and Summon Aery will not grant orbs.
- The following table refers for interactions while Kayn is transforming:
Map-specific differences (8)
- Locked form cooldown changed to 1 minute.
- Shadow Assassin combat timer changed to 4 seconds.
- Transformation no longer restores full health and mana.
- New Effect: Gains 30 Orbs per round.
- Darkin base healing changed to 15% of damage dealt.
- Shadow Assassin combat timer changed to 4 seconds.
- Shadow Assassin bonus damage changed to 35% – 55% (based on level).
- Shadow Assassin bonus damage cooldown changed to 4 seconds.
Innate: Kayn has a secondary experience bar that tracks progress toward his Darkin Slayer and Shadow Assassin forms. He gathers orbs from champion takedowns and each instance of damage (excluding damage over time) dealt against champions. Once he has earned enough orbs, he unlocks a form based on whether he earned more from melee or ranged champions (for Darkin Slayer and Shadow Assassin, respectively), with the other form unlocked later.
While near his team's summoning platform, Kayn can choose a form to enter transformation over 6 seconds, becoming invulnerable, untargetable, and unable to act for the duration. At the end of the transformation he is restored to full health and mana. The transformation will grant a passive bonus and permanently empower some of Kayn's abilities based on the form chosen. He gains a one-time Homeguard once the transformation is complete.
Kayn cannot activate the transformation while he is affected by cast-inhibiting crowd control or a lockout that disables abilities.
Shadow Assassin Bonus: Upon entering combat with enemy champions, Kayn becomes empowered for 3 seconds to deal 20% – 40% (based on level) of post-mitigation physical and magic damage dealt against enemy champions as bonus magic damage. This effect cannot trigger again until Kayn has been out of combat with champions for over 8 seconds, with the timer being reset if he recasts Umbral Trespass.
Darkin Slayer Bonus: Rhaast heals for 25% (+ 0.5% per 100 bonus health) of the post-mitigation physical damage that he deals to enemy champions with his abilities.
Targeting input: PassiveAffects: Self
Notes (14)
- The Shadow Assassin Bonus will not be triggered nor have its out-of-combat timer be refreshed if Kayn deals true damage.
- If the Shadow Assassin Bonus is granted by Kayn dealing damage, the triggering instance of damage will benefit from the bonus.
- Unlike normal damage modifiers, the Shadow Assassin Bonus does not inherit damage tags from the source. (unexpected)
- Entering transformation will not destroy in-flight projectiles.
- Melee orbs grant 2 points per hit and 6 points per takedown.
- Ranged orbs grant 3 points per hit and 7 points per takedown.
- The amount of points received per orb is multiplied by 3 – 10.39 (based on minutes).
- The bar gets filled up completely at 500 points.
- If the two forms are within 8% of each other, the last champion range type hit will determine the winner. If both types are hit at the same time, the transformation will default to Darkin Slayer.
- Each side's bar has a bucket system, starting at 60 points.
- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
- The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
- Damage dealt by damage over time effects and specifically First Strike and Summon Aery will not grant orbs.
- The following table refers for interactions while Kayn is transforming:
Map-specific differences (8)
- Locked form cooldown changed to 1 minute.
- Shadow Assassin combat timer changed to 4 seconds.
- Transformation no longer restores full health and mana.
- New Effect: Gains 30 Orbs per round.
- Darkin base healing changed to 15% of damage dealt.
- Shadow Assassin combat timer changed to 4 seconds.
- Shadow Assassin bonus damage changed to 35% – 55% (based on level).
- Shadow Assassin bonus damage cooldown changed to 4 seconds.
Active: Kayn dashes in the target direction, dealing physical damage to enemies he passes through. He then swings his scythe, dealing the same damage to nearby enemies.
- Physical Damage
- 75 / 105 / 135 / 165 / 195 (+ 85% bonus AD)
- Total Physical Damage
- 150 / 210 / 270 / 330 / 390 (+ 170% bonus AD)
Both instances of Reaping Slash deal 40 bonus physical damage against minions and monsters.
- Non-Champion Damage
- 115 / 145 / 175 / 205 / 235 (+ 85% bonus AD)
- Total Non-Champion Damage
- 230 / 290 / 350 / 410 / 470 (+ 170% bonus AD)
Darkin Slayer Bonus: Reaping Slash's damage is modified to deal 65% AD (+ 6% (+ 3.5% per 100 bonus AD) of the target's maximum health) physical damage with each hit, for a total of 130% AD (+ 12% (+ 7% per 100 bonus AD) of the target's maximum health). This damage has a cap against monsters that does not include the bonus damage.
- Capped Monster Damage per Hit
- 200 / 250 / 300 / 350 / 400
- Total Capped Monster Damage
- 400 / 500 / 600 / 700 / 800
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Interrupted
Notes (9)
- Reaping Slash's dash speed is increased by Kayn's bonus movement speed.
- Spell shields will block only a single instance of damage - either the dash or the slash.
- If the dash is interrupted, Kayn will not swing his scythe.
- Reaping Slash's swing can be performed quicker if the dash stops prematurely upon colliding with terrain.
- As the Shadow Assassin, an alternate icon for Reaping Slash is used but has no modified effect.
- Other abilities can be queued while casting Reaping Slash.
- Item actives are locked out while casting.
- The swing's animation has a 0.25-second lockout time.
- Kayn will only be able to move after 0.416 seconds.
Map-specific differences (4)
- Bonus AD ratio per hit changed to 95% bonus AD.
- Total bonus AD ratio changed to 190% bonus AD.
- Darkin health ratio changed to 3% of target's maximum health.
- Darkin bonus AD ratio changed to 2.5% per 100 bonus AD.
Active: Kayn dashes in the target direction, dealing physical damage to enemies he passes through. He then swings his scythe, dealing the same damage to nearby enemies.
- Physical Damage
- 75 / 105 / 135 / 165 / 195 (+ 85% bonus AD)
- Total Physical Damage
- 150 / 210 / 270 / 330 / 390 (+ 170% bonus AD)
Both instances of Reaping Slash deal 40 bonus physical damage against minions and monsters.
- Non-Champion Damage
- 115 / 145 / 175 / 205 / 235 (+ 85% bonus AD)
- Total Non-Champion Damage
- 230 / 290 / 350 / 410 / 470 (+ 170% bonus AD)
Darkin Slayer Bonus: Reaping Slash's damage is modified to deal 65% AD (+ 6% (+ 3.5% per 100 bonus AD) of the target's maximum health) physical damage with each hit, for a total of 130% AD (+ 12% (+ 7% per 100 bonus AD) of the target's maximum health). This damage has a cap against monsters that does not include the bonus damage.
- Capped Monster Damage per Hit
- 200 / 250 / 300 / 350 / 400
- Total Capped Monster Damage
- 400 / 500 / 600 / 700 / 800
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Interrupted
Notes (9)
- Reaping Slash's dash speed is increased by Kayn's bonus movement speed.
- Spell shields will block only a single instance of damage - either the dash or the slash.
- If the dash is interrupted, Kayn will not swing his scythe.
- Reaping Slash's swing can be performed quicker if the dash stops prematurely upon colliding with terrain.
- As the Shadow Assassin, an alternate icon for Reaping Slash is used but has no modified effect.
- Other abilities can be queued while casting Reaping Slash.
- Item actives are locked out while casting.
- The swing's animation has a 0.25-second lockout time.
- Kayn will only be able to move after 0.416 seconds.
Map-specific differences (4)
- Bonus AD ratio per hit changed to 95% bonus AD.
- Total bonus AD ratio changed to 190% bonus AD.
- Darkin health ratio changed to 3% of target's maximum health.
- Darkin bonus AD ratio changed to 2.5% per 100 bonus AD.
Active: Kayn dashes in the target direction, dealing physical damage to enemies he passes through. He then swings his scythe, dealing the same damage to nearby enemies.
- Physical Damage
- 75 / 105 / 135 / 165 / 195 (+ 85% bonus AD)
- Total Physical Damage
- 150 / 210 / 270 / 330 / 390 (+ 170% bonus AD)
Both instances of Reaping Slash deal 40 bonus physical damage against minions and monsters.
- Non-Champion Damage
- 115 / 145 / 175 / 205 / 235 (+ 85% bonus AD)
- Total Non-Champion Damage
- 230 / 290 / 350 / 410 / 470 (+ 170% bonus AD)
Darkin Slayer Bonus: Reaping Slash's damage is modified to deal 65% AD (+ 6% (+ 3.5% per 100 bonus AD) of the target's maximum health) physical damage with each hit, for a total of 130% AD (+ 12% (+ 7% per 100 bonus AD) of the target's maximum health). This damage has a cap against monsters that does not include the bonus damage.
- Capped Monster Damage per Hit
- 200 / 250 / 300 / 350 / 400
- Total Capped Monster Damage
- 400 / 500 / 600 / 700 / 800
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Interrupted
Notes (9)
- Reaping Slash's dash speed is increased by Kayn's bonus movement speed.
- Spell shields will block only a single instance of damage - either the dash or the slash.
- If the dash is interrupted, Kayn will not swing his scythe.
- Reaping Slash's swing can be performed quicker if the dash stops prematurely upon colliding with terrain.
- As the Shadow Assassin, an alternate icon for Reaping Slash is used but has no modified effect.
- Other abilities can be queued while casting Reaping Slash.
- Item actives are locked out while casting.
- The swing's animation has a 0.25-second lockout time.
- Kayn will only be able to move after 0.416 seconds.
Map-specific differences (4)
- Bonus AD ratio per hit changed to 95% bonus AD.
- Total bonus AD ratio changed to 190% bonus AD.
- Darkin health ratio changed to 3% of target's maximum health.
- Darkin bonus AD ratio changed to 2.5% per 100 bonus AD.
Active: Kayn swings his scythe in the target direction, dealing physical damage to enemies hit and slowing them by 90% decaying over 1.5 seconds.
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (+ 110% bonus AD)
Shadow Assassin Bonus: Blade's Reach's radius is extended by 200 units. Kayn conjures an untargetable shadow at the casting position to perform Blade's Reach's sweep over 0.55 seconds in his stead, removing the ability's cast time.
Darkin Slayer Bonus: Blade's Reach knocks up enemies hit for 1 second.
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedProjectile: Not Blocked
Notes (4)
- The shadow is considered an allied champion and can interact with effects such as World Atlas' and Runic Compass' Quest and local reward from structures.(bug)
- Blade's Reach's indicator is visible to enemies while cast inside terrain and towards enemy champions.
- This ability will cast from wherever the caster is at the start of the cast time.
- Death, unless protected by Resurrection
Map-specific differences (1)
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
Active: Kayn swings his scythe in the target direction, dealing physical damage to enemies hit and slowing them by 90% decaying over 1.5 seconds.
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (+ 110% bonus AD)
Shadow Assassin Bonus: Blade's Reach's radius is extended by 200 units. Kayn conjures an untargetable shadow at the casting position to perform Blade's Reach's sweep over 0.55 seconds in his stead, removing the ability's cast time.
Darkin Slayer Bonus: Blade's Reach knocks up enemies hit for 1 second.
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedProjectile: Not Blocked
Notes (4)
- The shadow is considered an allied champion and can interact with effects such as World Atlas' and Runic Compass' Quest and local reward from structures.(bug)
- Blade's Reach's indicator is visible to enemies while cast inside terrain and towards enemy champions.
- This ability will cast from wherever the caster is at the start of the cast time.
- Death, unless protected by Resurrection
Map-specific differences (1)
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
Active: Kayn swings his scythe in the target direction, dealing physical damage to enemies hit and slowing them by 90% decaying over 1.5 seconds.
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (+ 110% bonus AD)
Shadow Assassin Bonus: Blade's Reach's radius is extended by 200 units. Kayn conjures an untargetable shadow at the casting position to perform Blade's Reach's sweep over 0.55 seconds in his stead, removing the ability's cast time.
Darkin Slayer Bonus: Blade's Reach knocks up enemies hit for 1 second.
Targeting input: DirectionAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: BlockedProjectile: Not Blocked
Notes (4)
- The shadow is considered an allied champion and can interact with effects such as World Atlas' and Runic Compass' Quest and local reward from structures.(bug)
- Blade's Reach's indicator is visible to enemies while cast inside terrain and towards enemy champions.
- This ability will cast from wherever the caster is at the start of the cast time.
- Death, unless protected by Resurrection
Map-specific differences (1)
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
Active: Kayn gains 40% bonus total movement speed, ghosting and the ability to ignore terrain collision for a duration. If he has been in combat with enemy champions within the last 3 seconds, Shadow Step will instead last 1.5 seconds.
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
Kayn heals himself upon entering terrain for the first time from casting Shadow Step and he gains unobstructed vision while inside.
- Heal
- 90 / 100 / 110 / 120 / 130 (+ 45% bonus AD)
Receiving damage from or dealing damage to an enemy champion while Shadow Step is active reduces its remaining duration to 1.5 seconds. This effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel immediately if Kayn performs a basic attack or becomes immobilized or polymorphed.
Shadow Assassin Bonus: Shadow Step's cooldown is reduced to 10 seconds at all ranks. Kayn gains 100% slow resist while active and, upon entering terrain, the bonus total movement speed is increased to 70% for the remaining duration.
Targeting input: AutoAffects: SelfGrounded: Disabled
Notes (10)
- As Rhaast, an alternate icon for Shadow Step is used but has no modified effect.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- Self immobilizations such as Zhonya's Hourglass also count for interrupting Shadow Step.
- Recall is disabled while Kayn is inside terrain.
- Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as Heightened Senses, Hawkshot or unobstructed vision.
- However, enemies and allies (including Kayn) will be notified when nearby terrain is infested if Kayn is within 1000 units of an enemy champion - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the camouflage detection radius.
- Kayn can move up to 550 units beyond the outer-edge of the battlefield.
- Shadow Step can interact with player-generated terrain.
- If Kayn is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
- Sleep will not interrupt Shadow Step.(bug)
Map-specific differences (3)
- Shadow Assassin cooldown changed to 7 seconds.
- Shadow Assassin bonus movement speed changed to 100%.
- Shadow Assassin modified cooldown changed to 7 seconds.
Active: Kayn gains 40% bonus total movement speed, ghosting and the ability to ignore terrain collision for a duration. If he has been in combat with enemy champions within the last 3 seconds, Shadow Step will instead last 1.5 seconds.
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
Kayn heals himself upon entering terrain for the first time from casting Shadow Step and he gains unobstructed vision while inside.
- Heal
- 90 / 100 / 110 / 120 / 130 (+ 45% bonus AD)
Receiving damage from or dealing damage to an enemy champion while Shadow Step is active reduces its remaining duration to 1.5 seconds. This effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel immediately if Kayn performs a basic attack or becomes immobilized or polymorphed.
Shadow Assassin Bonus: Shadow Step's cooldown is reduced to 10 seconds at all ranks. Kayn gains 100% slow resist while active and, upon entering terrain, the bonus total movement speed is increased to 70% for the remaining duration.
Targeting input: AutoAffects: SelfGrounded: Disabled
Notes (10)
- As Rhaast, an alternate icon for Shadow Step is used but has no modified effect.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- Self immobilizations such as Zhonya's Hourglass also count for interrupting Shadow Step.
- Recall is disabled while Kayn is inside terrain.
- Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as Heightened Senses, Hawkshot or unobstructed vision.
- However, enemies and allies (including Kayn) will be notified when nearby terrain is infested if Kayn is within 1000 units of an enemy champion - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the camouflage detection radius.
- Kayn can move up to 550 units beyond the outer-edge of the battlefield.
- Shadow Step can interact with player-generated terrain.
- If Kayn is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
- Sleep will not interrupt Shadow Step.(bug)
Map-specific differences (3)
- Shadow Assassin cooldown changed to 7 seconds.
- Shadow Assassin bonus movement speed changed to 100%.
- Shadow Assassin modified cooldown changed to 7 seconds.
Active: Kayn gains 40% bonus total movement speed, ghosting and the ability to ignore terrain collision for a duration. If he has been in combat with enemy champions within the last 3 seconds, Shadow Step will instead last 1.5 seconds.
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
Kayn heals himself upon entering terrain for the first time from casting Shadow Step and he gains unobstructed vision while inside.
- Heal
- 90 / 100 / 110 / 120 / 130 (+ 45% bonus AD)
Receiving damage from or dealing damage to an enemy champion while Shadow Step is active reduces its remaining duration to 1.5 seconds. This effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel immediately if Kayn performs a basic attack or becomes immobilized or polymorphed.
Shadow Assassin Bonus: Shadow Step's cooldown is reduced to 10 seconds at all ranks. Kayn gains 100% slow resist while active and, upon entering terrain, the bonus total movement speed is increased to 70% for the remaining duration.
Targeting input: AutoAffects: SelfGrounded: Disabled
Notes (10)
- As Rhaast, an alternate icon for Shadow Step is used but has no modified effect.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- Self immobilizations such as Zhonya's Hourglass also count for interrupting Shadow Step.
- Recall is disabled while Kayn is inside terrain.
- Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as Heightened Senses, Hawkshot or unobstructed vision.
- However, enemies and allies (including Kayn) will be notified when nearby terrain is infested if Kayn is within 1000 units of an enemy champion - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the camouflage detection radius.
- Kayn can move up to 550 units beyond the outer-edge of the battlefield.
- Shadow Step can interact with player-generated terrain.
- If Kayn is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
- Sleep will not interrupt Shadow Step.(bug)
Map-specific differences (3)
- Shadow Assassin cooldown changed to 7 seconds.
- Shadow Assassin bonus movement speed changed to 100%.
- Shadow Assassin modified cooldown changed to 7 seconds.
Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.
Active: Kayn vanishes and dashes to a marked enemy champion over 0.25 seconds, attaching himself to them at the end of the dash. After 0.5 seconds of his arrival, he channels for up to 2 seconds, during which the target is revealed. Umbral Trespass can be recast during the channel after 0.1 seconds have elapsed, and does so automatically after the duration or if it is interrupted.
Recast: After a delay of 0.5 seconds to 0.75 seconds, Kayn deals physical damage to the target and dashes out from their body in the target direction, detaching himself from them and becoming targetable again at the end of the dash.
- Physical Damage
- 150 / 250 / 350 (+ 150% bonus AD)
Shadow Assassin Bonus: Umbral Trespass gains 200 bonus cast range and emerge range. Additionally, emerging will reset The Darkin Scythe's cooldown.
Darkin Slayer Bonus: Umbral Trespass is modified to deal physical damage equal to 15% (+ 10% per 100 bonus AD) of the target's maximum health, and also heals Rhaast for 11.25% (+ 7.5% per 100 bonus AD) of the target's maximum health after the recast's delay.
Targeting input: Unit / DirectionTarget out-of-range override: Walk in range of the target unit to cast (first cast)Affects: Enemies, SelfDamage type: Ability damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Not InterruptedDisruption: Interrupted
Notes (39)
- Umbral Trespass' recast delay lasts for an inconsistent period of time.(bug)
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- The recast (both manual and automatic) does not.
- The ability activation happens when Kayn is attached to his target and the channel starts.
- Kassadin cannot reduce Force Pulse's cooldown because Kayn is untargetable during the activation.
- The ability will recast if Kayn is ordered a movement command.
- Kayn will reappear from being vanished as soon as the recast is cast, while remaining untargetable.
- Upon recast, Kayn will always damage his target from the east, regardless of the direction he chooses to dash in.
- Kayn will arrive to the target after 0.25 seconds regardless of how far they move away from him during the dash.
- If Umbral Trespass is targeted on an enemy with a spell shield or a Fiora with her Riposte active, the ability will fail to cast entirely, being placed on full cooldown without triggering the active's effects (as well as on-cast effects).
- Spell shield will not block the damage from the recast.
- If the target dies, enters resurrection, or is sent to the Death Realm while Kayn is attached, the channel will be cancelled and he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
- If those same conditions occur before the attachment, Kayn will reappear at the target's location at the end of his dash.
- Umbral Trespass' cooldown will sometimes be refunded at the end of the channel if any of these conditions occur during it.(bug)
- If the target is a clone that expires while Kayn is attached, Umbral Trespass will recast automatically.
- If Kayn dies while attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
- Entering resurrection while attached does not deal Umbral Trespass' damage regardless of if the recast is available or not.
- Kayn will detach immediately in both cases.
- Umbral Trespass' interactions with crowd control:
- All forms of cast-inhibiting crowd control will interrupt the channel.
- Upon being cast, Kayn is cleansed of drowsiness effects.
- During Umbral Trespass, Kayn is immune to fear.
- Despite being a movement channel, Umbral Trespass is not interrupted by root.
- Root will not disable Umbral Trespass' recast, despite it being a dash.
- As Rhaast, Umbral Trespass will grant the heal automatically if the target dies during the channel.
- The heal is not granted if the target dies before the channel starts.
- Kayn will draw turret aggro after the recast's dash, despite the damage being dealt to the enemy while he was untargetable.
- Until the recast or after the duration, the ability will have had no effect on the target for the purposes of Electrocute or the 'in-combat' status.
- The damage is not blocked if the target is untargetable at the time of the recast.
- While dismounting, Kled blocks the damage of Umbral Trespass.(bug)
- Umbral Trespass cannot be cast on Sion during Glory in Death.
- During Umbral Trespass, Kayn will not take the self-inflicted damage from Death's Dance's Ignore Pain if the damage was sourced from a turret.
- Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
- The player's screen will direct to the target's position upon attaching.
- As Rhaast, an alternate icon is used for the initial activation of Umbral Trespass.
- The following table refers for interactions while Kayn is channeling and dashing out of the victim:
- The dash out is not interrupted by cast-inhibiting crowd control.
- Death
- Cast-inhibiting effects
Map-specific differences (5)
- Darkin base damage health ratio changed to 7% of target's maximum health.
- Darkin damage bonus AD ratio changed to 5% per 100 bonus AD.
- Darkin heal changed to 50% of damage amount.
- Shadow Assassin cast range changed to 950 units.
- Shadow Assassin maximum dash range changed to 700 units.
Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.
Active: Kayn vanishes and dashes to a marked enemy champion over 0.25 seconds, attaching himself to them at the end of the dash. After 0.5 seconds of his arrival, he channels for up to 2 seconds, during which the target is revealed. Umbral Trespass can be recast during the channel after 0.1 seconds have elapsed, and does so automatically after the duration or if it is interrupted.
Recast: After a delay of 0.5 seconds to 0.75 seconds, Kayn deals physical damage to the target and dashes out from their body in the target direction, detaching himself from them and becoming targetable again at the end of the dash.
- Physical Damage
- 150 / 250 / 350 (+ 150% bonus AD)
Shadow Assassin Bonus: Umbral Trespass gains 200 bonus cast range and emerge range. Additionally, emerging will reset The Darkin Scythe's cooldown.
Darkin Slayer Bonus: Umbral Trespass is modified to deal physical damage equal to 15% (+ 10% per 100 bonus AD) of the target's maximum health, and also heals Rhaast for 11.25% (+ 7.5% per 100 bonus AD) of the target's maximum health after the recast's delay.
Targeting input: Unit / DirectionTarget out-of-range override: Walk in range of the target unit to cast (first cast)Affects: Enemies, SelfDamage type: Ability damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Not InterruptedDisruption: Interrupted
Notes (39)
- Umbral Trespass' recast delay lasts for an inconsistent period of time.(bug)
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- The recast (both manual and automatic) does not.
- The ability activation happens when Kayn is attached to his target and the channel starts.
- Kassadin cannot reduce Force Pulse's cooldown because Kayn is untargetable during the activation.
- The ability will recast if Kayn is ordered a movement command.
- Kayn will reappear from being vanished as soon as the recast is cast, while remaining untargetable.
- Upon recast, Kayn will always damage his target from the east, regardless of the direction he chooses to dash in.
- Kayn will arrive to the target after 0.25 seconds regardless of how far they move away from him during the dash.
- If Umbral Trespass is targeted on an enemy with a spell shield or a Fiora with her Riposte active, the ability will fail to cast entirely, being placed on full cooldown without triggering the active's effects (as well as on-cast effects).
- Spell shield will not block the damage from the recast.
- If the target dies, enters resurrection, or is sent to the Death Realm while Kayn is attached, the channel will be cancelled and he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
- If those same conditions occur before the attachment, Kayn will reappear at the target's location at the end of his dash.
- Umbral Trespass' cooldown will sometimes be refunded at the end of the channel if any of these conditions occur during it.(bug)
- If the target is a clone that expires while Kayn is attached, Umbral Trespass will recast automatically.
- If Kayn dies while attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
- Entering resurrection while attached does not deal Umbral Trespass' damage regardless of if the recast is available or not.
- Kayn will detach immediately in both cases.
- Umbral Trespass' interactions with crowd control:
- All forms of cast-inhibiting crowd control will interrupt the channel.
- Upon being cast, Kayn is cleansed of drowsiness effects.
- During Umbral Trespass, Kayn is immune to fear.
- Despite being a movement channel, Umbral Trespass is not interrupted by root.
- Root will not disable Umbral Trespass' recast, despite it being a dash.
- As Rhaast, Umbral Trespass will grant the heal automatically if the target dies during the channel.
- The heal is not granted if the target dies before the channel starts.
- Kayn will draw turret aggro after the recast's dash, despite the damage being dealt to the enemy while he was untargetable.
- Until the recast or after the duration, the ability will have had no effect on the target for the purposes of Electrocute or the 'in-combat' status.
- The damage is not blocked if the target is untargetable at the time of the recast.
- While dismounting, Kled blocks the damage of Umbral Trespass.(bug)
- Umbral Trespass cannot be cast on Sion during Glory in Death.
- During Umbral Trespass, Kayn will not take the self-inflicted damage from Death's Dance's Ignore Pain if the damage was sourced from a turret.
- Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
- The player's screen will direct to the target's position upon attaching.
- As Rhaast, an alternate icon is used for the initial activation of Umbral Trespass.
- The following table refers for interactions while Kayn is channeling and dashing out of the victim:
- The dash out is not interrupted by cast-inhibiting crowd control.
- Death
- Cast-inhibiting effects
Map-specific differences (5)
- Darkin base damage health ratio changed to 7% of target's maximum health.
- Darkin damage bonus AD ratio changed to 5% per 100 bonus AD.
- Darkin heal changed to 50% of damage amount.
- Shadow Assassin cast range changed to 950 units.
- Shadow Assassin maximum dash range changed to 700 units.
Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.
Active: Kayn vanishes and dashes to a marked enemy champion over 0.25 seconds, attaching himself to them at the end of the dash. After 0.5 seconds of his arrival, he channels for up to 2 seconds, during which the target is revealed. Umbral Trespass can be recast during the channel after 0.1 seconds have elapsed, and does so automatically after the duration or if it is interrupted.
Recast: After a delay of 0.5 seconds to 0.75 seconds, Kayn deals physical damage to the target and dashes out from their body in the target direction, detaching himself from them and becoming targetable again at the end of the dash.
- Physical Damage
- 150 / 250 / 350 (+ 150% bonus AD)
Shadow Assassin Bonus: Umbral Trespass gains 200 bonus cast range and emerge range. Additionally, emerging will reset The Darkin Scythe's cooldown.
Darkin Slayer Bonus: Umbral Trespass is modified to deal physical damage equal to 15% (+ 10% per 100 bonus AD) of the target's maximum health, and also heals Rhaast for 11.25% (+ 7.5% per 100 bonus AD) of the target's maximum health after the recast's delay.
Targeting input: Unit / DirectionTarget out-of-range override: Walk in range of the target unit to cast (first cast)Affects: Enemies, SelfDamage type: Ability damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Not InterruptedDisruption: Interrupted
Notes (39)
- Umbral Trespass' recast delay lasts for an inconsistent period of time.(bug)
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- The recast (both manual and automatic) does not.
- The ability activation happens when Kayn is attached to his target and the channel starts.
- Kassadin cannot reduce Force Pulse's cooldown because Kayn is untargetable during the activation.
- The ability will recast if Kayn is ordered a movement command.
- Kayn will reappear from being vanished as soon as the recast is cast, while remaining untargetable.
- Upon recast, Kayn will always damage his target from the east, regardless of the direction he chooses to dash in.
- Kayn will arrive to the target after 0.25 seconds regardless of how far they move away from him during the dash.
- If Umbral Trespass is targeted on an enemy with a spell shield or a Fiora with her Riposte active, the ability will fail to cast entirely, being placed on full cooldown without triggering the active's effects (as well as on-cast effects).
- Spell shield will not block the damage from the recast.
- If the target dies, enters resurrection, or is sent to the Death Realm while Kayn is attached, the channel will be cancelled and he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
- If those same conditions occur before the attachment, Kayn will reappear at the target's location at the end of his dash.
- Umbral Trespass' cooldown will sometimes be refunded at the end of the channel if any of these conditions occur during it.(bug)
- If the target is a clone that expires while Kayn is attached, Umbral Trespass will recast automatically.
- If Kayn dies while attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
- Entering resurrection while attached does not deal Umbral Trespass' damage regardless of if the recast is available or not.
- Kayn will detach immediately in both cases.
- Umbral Trespass' interactions with crowd control:
- All forms of cast-inhibiting crowd control will interrupt the channel.
- Upon being cast, Kayn is cleansed of drowsiness effects.
- During Umbral Trespass, Kayn is immune to fear.
- Despite being a movement channel, Umbral Trespass is not interrupted by root.
- Root will not disable Umbral Trespass' recast, despite it being a dash.
- As Rhaast, Umbral Trespass will grant the heal automatically if the target dies during the channel.
- The heal is not granted if the target dies before the channel starts.
- Kayn will draw turret aggro after the recast's dash, despite the damage being dealt to the enemy while he was untargetable.
- Until the recast or after the duration, the ability will have had no effect on the target for the purposes of Electrocute or the 'in-combat' status.
- The damage is not blocked if the target is untargetable at the time of the recast.
- While dismounting, Kled blocks the damage of Umbral Trespass.(bug)
- Umbral Trespass cannot be cast on Sion during Glory in Death.
- During Umbral Trespass, Kayn will not take the self-inflicted damage from Death's Dance's Ignore Pain if the damage was sourced from a turret.
- Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
- The player's screen will direct to the target's position upon attaching.
- As Rhaast, an alternate icon is used for the initial activation of Umbral Trespass.
- The following table refers for interactions while Kayn is channeling and dashing out of the victim:
- The dash out is not interrupted by cast-inhibiting crowd control.
- Death
- Cast-inhibiting effects
Map-specific differences (5)
- Darkin base damage health ratio changed to 7% of target's maximum health.
- Darkin damage bonus AD ratio changed to 5% per 100 bonus AD.
- Darkin heal changed to 50% of damage amount.
- Shadow Assassin cast range changed to 950 units.
- Shadow Assassin maximum dash range changed to 700 units.
Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.
Active: Kayn vanishes and dashes to a marked enemy champion over 0.25 seconds, attaching himself to them at the end of the dash. After 0.5 seconds of his arrival, he channels for up to 2 seconds, during which the target is revealed. Umbral Trespass can be recast during the channel after 0.1 seconds have elapsed, and does so automatically after the duration or if it is interrupted.
Recast: After a delay of 0.5 seconds to 0.75 seconds, Kayn deals physical damage to the target and dashes out from their body in the target direction, detaching himself from them and becoming targetable again at the end of the dash.
- Physical Damage
- 150 / 250 / 350 (+ 150% bonus AD)
Shadow Assassin Bonus: Umbral Trespass gains 200 bonus cast range and emerge range. Additionally, emerging will reset The Darkin Scythe's cooldown.
Darkin Slayer Bonus: Umbral Trespass is modified to deal physical damage equal to 15% (+ 10% per 100 bonus AD) of the target's maximum health, and also heals Rhaast for 11.25% (+ 7.5% per 100 bonus AD) of the target's maximum health after the recast's delay.
Targeting input: Unit / DirectionTarget out-of-range override: Walk in range of the target unit to cast (first cast)Affects: Enemies, SelfDamage type: Ability damageDamage sub-types: PhysicalSpell shield: See NotesGrounded: DisabledKnockdown: Not InterruptedDisruption: Interrupted
Notes (39)
- Umbral Trespass' recast delay lasts for an inconsistent period of time.(bug)
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- The recast (both manual and automatic) does not.
- The ability activation happens when Kayn is attached to his target and the channel starts.
- Kassadin cannot reduce Force Pulse's cooldown because Kayn is untargetable during the activation.
- The ability will recast if Kayn is ordered a movement command.
- Kayn will reappear from being vanished as soon as the recast is cast, while remaining untargetable.
- Upon recast, Kayn will always damage his target from the east, regardless of the direction he chooses to dash in.
- Kayn will arrive to the target after 0.25 seconds regardless of how far they move away from him during the dash.
- If Umbral Trespass is targeted on an enemy with a spell shield or a Fiora with her Riposte active, the ability will fail to cast entirely, being placed on full cooldown without triggering the active's effects (as well as on-cast effects).
- Spell shield will not block the damage from the recast.
- If the target dies, enters resurrection, or is sent to the Death Realm while Kayn is attached, the channel will be cancelled and he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
- If those same conditions occur before the attachment, Kayn will reappear at the target's location at the end of his dash.
- Umbral Trespass' cooldown will sometimes be refunded at the end of the channel if any of these conditions occur during it.(bug)
- If the target is a clone that expires while Kayn is attached, Umbral Trespass will recast automatically.
- If Kayn dies while attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
- Entering resurrection while attached does not deal Umbral Trespass' damage regardless of if the recast is available or not.
- Kayn will detach immediately in both cases.
- Umbral Trespass' interactions with crowd control:
- All forms of cast-inhibiting crowd control will interrupt the channel.
- Upon being cast, Kayn is cleansed of drowsiness effects.
- During Umbral Trespass, Kayn is immune to fear.
- Despite being a movement channel, Umbral Trespass is not interrupted by root.
- Root will not disable Umbral Trespass' recast, despite it being a dash.
- As Rhaast, Umbral Trespass will grant the heal automatically if the target dies during the channel.
- The heal is not granted if the target dies before the channel starts.
- Kayn will draw turret aggro after the recast's dash, despite the damage being dealt to the enemy while he was untargetable.
- Until the recast or after the duration, the ability will have had no effect on the target for the purposes of Electrocute or the 'in-combat' status.
- The damage is not blocked if the target is untargetable at the time of the recast.
- While dismounting, Kled blocks the damage of Umbral Trespass.(bug)
- Umbral Trespass cannot be cast on Sion during Glory in Death.
- During Umbral Trespass, Kayn will not take the self-inflicted damage from Death's Dance's Ignore Pain if the damage was sourced from a turret.
- Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
- The player's screen will direct to the target's position upon attaching.
- As Rhaast, an alternate icon is used for the initial activation of Umbral Trespass.
- The following table refers for interactions while Kayn is channeling and dashing out of the victim:
- The dash out is not interrupted by cast-inhibiting crowd control.
- Death
- Cast-inhibiting effects
Map-specific differences (5)
- Darkin base damage health ratio changed to 7% of target's maximum health.
- Darkin damage bonus AD ratio changed to 5% per 100 bonus AD.
- Darkin heal changed to 50% of damage amount.
- Shadow Assassin cast range changed to 950 units.
- Shadow Assassin maximum dash range changed to 700 units.