Innate: Samira's damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times.
Style: For each stack, Samira gains 2.75% / 3% / 3.25% / 3.5% (based on level) bonus movement speed, up to a maximum of 16.5% / 18% / 19.5% / 21% (based on level). At maximum stacks, Samira can cast Inferno Trigger.
Innate: Samira's basic attacks against targets within 200 units of her use her blade, becoming non-projectile. Blade attacks, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 – 21 (based on level) (+ 3.5% – 11.32% (based on level) AD) bonus magic damage, increased by 0% – 100% (based on target's missing health), up to 4 – 42 (based on level) (+ 7% – 22.65% (based on level) AD).
Samira's basic attack against an immobilized target is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage and applying life steal. If the target is a monster or is airborne, the attack also knocks them up for 0.5 seconds.
The empowered attack resets Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.
If the target is further away from Samira's attack range, initiating an attack against the immobilized target while within valid range of them will first cause her to dash toward them up to her attack range, then automatically cast the bolts.
Targeting input: PassiveAffects: Self, EnemiesDamage type: See NotesDamage sub-types: MagicSpell shield: See NotesParries: BlockedProjectile: See NotesGrounded: See NotesKnockdown: Interrupted
Notes (31)
- The Style stack count is represented by the grades to the left of Samira's health bar, visible to the player only, as well as a stack counter under the health bar, visible to all players. No grade is represented by just on Inferno Trigger's ability icon.
- Abilities blocked by spell shields will still grant Samira Style stacks.
- Style stacks can be generated via clones.
- Gun and blade attacks do not count as different for the purposes of stacking Style.
- Basic attacks using the blade are still classified as ranged.
- The blade attack's range condition is unaffected by attack range modifiers (e.g. Rapid Firecannon).
- Its attack range is calculated edge-to-edge, as normal (i.e., size modifiers on Samira or her target can still increase the effective distance as basic attack range is added onto unit size).
- The blade attack bonus deals default damage.
- The blade attack bonus does not apply against structures.
- The blade attack bonus applies after the primary damage of the attack and is not an on-hit effect.
- The empowered attack's bolts deal:
- Basic damage for the first bolt, as a basic attack would.
- Default damage for all subsequent bolts.
- Each bolt from the empowered attack rolls for a critical strike separately.
- The empowered attack will trigger on immobilizes from any source.
- It specifically cannot trigger against enemies affected by Blast Cone's displacement triggered by anyone.(unexpected)
- The empowered attack will not trigger against crowd control immune and displacement immune targets.
- Fiora's Riposte can resist the knock up from Daredevil Impulse, but the ability will not trigger its on- immobilization empowerment condition from the attack alone.(unexpected)
- Samira may dash and have her dash to an immobilized target canceled an indefinite number of times, so long as the empowered attack has not triggered. When the empowered attack begins, Daredevil Impulse's cooldown is applied on the target which also prevents her from initiating the dash and the attack again on them for the duration.
- The on-target cooldown will start even if the empowered attack is parried.
- While grounded or rooted, Samira cannot dash into range to use the empowered attack. She can only use it if her target is within her attack range while under this condition.
- The empowered attack will not apply the knock up against suspended enemies.
- The empowered attack will only apply the knock up if the target is still immobilized or airborne upon being hit. It will not apply if they are no longer disabled when hit.
- The empowered attack cannot be used against a target with a spell shield.
- The application of the knock up effect can occur on any of the bolts of the empowered attack if it had not already occurred on the first.
- A missile that is parried by Riposte or is dodged, blocked, or misses while Samira is blinded cannot apply the knock up in any way.
- The empowered attack's speed is unaffected by attack speed modifiers.
- If Samira is outside maximum initiation range for the dash when targeting an immobilized target, the player must input a new Attack order on the target upon entering initiation range in order to actually initiate the dash.
- However if Samira enters the bolts' cast range via her movement while the target is still immobilized without issuing any other commands, the empowered attack will cast without requiring a new order (without the dash).
- The empowered attack removes any forced movement affecting the target once its knock up ends.(unexpected)
- PENDING FOR TEST: Does this also happen if it's cleansed.
Tips & tricks (1)
- Samira can target enemies affected by Dragon's or Baron Nashor's displacing attacks and abilities with the empowered attack/dash, allowing for an unexpected initiation or quick poke.
Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.
- Physical Damage
- 0 / 5 / 10 / 15 / 20 (+ 110% AD)
If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.
If Flair is cast during Wild Rush, Samira deploys explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.
Flair can critically strike for (150% + 15%) damage and will apply life steal at 100% effectiveness.
Targeting input: DirectionAffects: Self, EnemiesDamage type: See NotesDamage sub-types: PhysicalMinion Aggro: See NotesSpell shield: BlockedProjectile: See Notes
Notes (13)
- Applies spell damage on the shot and area damage on the slash and explosives.
- Flair's shot against an enemy champion will aggro nearby enemy minions.
- Flair can be cast during Wild Rush even if Blade Whirl or Inferno Trigger are active.
- The slash and explosives roll their critical strike against each target individually.
- The shot and the slash do not count as different abilities for stacking Style.
- Samira's next attack after using Flair will occasionally come out faster.(unexpected)
- Samira can use Wild Rush during Flair's cast time.
- This ability will cast from wherever the caster is at the end of the cast time.
- Flair will fire or slash from wherever Samira is at the end of the cast time.
- Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
- Only the shot will be destroyed by projectile-intercepting effects.
- The explosive placement is illustrated in Wild Rush regardless of whether Flair is available.
- The VFX always covers the the full dash's distance even if Wild Rush is interrupted mid-dash.
Active: Samira spins her blade over 0.75 seconds, destroying all hostile non- turret projectiles within the area for the duration.
Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs after the duration.
- Physical Damage per Hit
- 20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
- Total Physical Damage
- 40 / 70 / 100 / 130 / 160 (+ 100% bonus AD)
Samira cannot basic attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.
Targeting input: AutoAffects: EnemiesDamage type: Area damageDamage sub-types: PhysicalSpell shield: Blocked
Notes (7)
- Spell shield will block the damage from one slash.
- While the ability has a cast time - the cast time has no effect on the ability's usability. All effects begin immediately and Samira can move throughout.
- Both slashes count as the same ability for stacking Style.
- The effect ending early includes the second slash not being performed, if applicable.
- Entering stasis will also end Blade Whirl early.
- Other item actives and channeling Teleport or Recall will not end the effect early.
- Samira can ignore the lockout for Flair and basic attacks if she uses Wild Rush and queues up Flair and/or a basic attack at the start of it.(bug)
Tips & tricks (1)
- Flair cannot be directly cast during this ability, but can still occur through the Wild Rush + Flair interaction.
Active: Samira dashes a fixed distance in the direction of the target enemy or enemy structure, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 5 seconds.
- Magic Damage
- 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
- Bonus Attack Speed
- 20 / 25 / 30 / 35 / 40%
Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Wild Rush's cooldown.
Flair and Inferno Trigger can be cast during the dash. Casting Blade Whirl will buffer it to cast at the end of the dash.
Targeting input: UnitTarget out-of-range override: Walk in range of the target unit to castAffects: Self, EnemiesDamage type: Area damageDamage sub-types: MagicMinion Aggro: DrawnSpell shield: BlockedGrounded: DisabledKnockdown: Interrupted
Notes (7)
- Samira gains the attack speed buff at the start of the dash.
- Wild Rush does not deal its damage to turrets.
- Wild Rush prioritizes targeting champions over turrets.
- Inferno Trigger will be buffered to cast at the end of the dash if Flair was cast during the dash.
- Casting Flash during Wild Rush will interrupt the dash but deal damage to nearby enemies at the location.
- If Flair was cast during this time, an explosive will also be placed at that location.
- Wild Rush will also reset if Samira kills or gets assist credit on a clone that dies (to hostiles).(unexpected)
Active: Samira unleashes a torrent of shots for 2.277 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing physical damage with each shot, reduced by 75% against minions. This damage is affected by critical strike modifiers and applies life steal at 100% effectiveness.
- Physical Damage Per Shot
- 20 / 40 / 60 (+ 30% AD)
- Total Physical Damage
- 200 / 400 / 600 (+ 300% AD)
- Minion Damage Per Shot
- 5 / 10 / 15 (+ 7.5% AD)
- Total Minion Damage
- 50 / 100 / 150 (+ 75% AD)
A nearby visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Style stacks are consumed at the end of the effect.
Samira cannot basic attack nor cast Flair and Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely if Samira is affected by any form of cast-inhibiting crowd control as well as disarm. Inferno Trigger cannot be cast while Samira is disarmed.
Targeting input: ProximityTarget out-of-range override: The ability will not castAffects: EnemiesDamage type: AOE DOT damageDamage sub-types: PhysicalMinion Aggro: DrawnSpell shield: See NotesProjectile: BlockedDisruption: Interrupted
Notes (8)
- Samira's facing direction remains as it had been or, if she is moving, towards that direction during Inferno Trigger.
- The movement speed reduction stacks additively with other movement speed bonuses.
- It is a negative bonus, not a slow, and is thus not reduced by slow resist.
- Inferno Trigger's area of effect is fixed around Samira.
- Spell shield will block the damage of one shot.
- Inferno Trigger will not end if there are no enemies that remain in range.
- The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.
- Since Inferno Trigger's cooldown is static, Ultimate Hunter will be swapped with Treasure Hunter for Samira at the start of the game.
Map-specific differences (1)
- Base damage per tick changed to 15 / 30 / 45.